Hey! I have a few comments about low poly version. First, i think you shouldn't have removed geometrical separation between shell and flesh. I can not say for sure now, but i think faking it with normal map will look bad. They way you did it in spiker model is far more preferable. And second -- obj model doesn't have uvs. But I guess that doesn't matter since geometry will be changed anyway.
Hive
Re: Hive
but is the spiker the geometry is not separated, its a single geometry.
Re: Hive
270 is a lot better. With normal and specular map it will look awesome when you have the chance to get a close look … shortly before you enter the respawn queue.
In order to add the models to the game, we need you to release them under a public license (see this thread).
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Hive
huh, yes, you're right, it's not. Sorry for that. I don't know why i thought it was. Well, issue with absent uvs is left then
Re: Hive
will reemail it
Re: Hive
This work is licensed under a CC-BY-SA 3.0 license, attribute it to Luiz Henrique de Camargo (lhdc)
Re: Hive
Yes, it would be nice if you could do it in the individual threads. In the future I want to keep track of all licenses, so we don't end up with a lot of assets where the source or the usage terms are unclear (we inherited a lot of this from Tremulous…).
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction