Female Soldier

Models and textures for players, weapons and buildables.
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Viech
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Re: Female Soldier

Post by Viech »

The last time I checked individual human beings could have slightly different body proportions. We are not going to have Casey redo the body without 1) good proof that certain proportions don't appear on healthy women, 2) this being visible on the clothed version and 3) creating the impression of not being a healthy human being with XY allosomes. Apart from this, what you see is Casey's interpretation of a female clone soldier. She has to look different from the other player model, she has to look powerful and functional, the rest is personal preference and entirely up to Casey.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Female Soldier

Post by kharnov »

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kharnov
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Re: Female Soldier

Post by kharnov »

Image

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Viech
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Re: Female Soldier

Post by Viech »

:thumbup:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Female Soldier

Post by kharnov »

Message from Casey:

Morning, Kharnov
I wanted to let you know I'm very nearly finished with the build, I just need to tweak a couple of things a little. In order to hit the target polycount without losing too much fidelity, the shoulder pieces and belt have been separated from the default mesh and can be used as upgrade elements. This is consistent with the male base character, so it'll be somewhat expected. I have a little map and geom cleanup to do, and I'm thinking it would make sense to map the head and hair seperately from the rest of the body, as the texture fidelity for those elements as they are on the UV layout now leaves them a little muddy. Again, consistent with the male model
Let me know if these things won't be feasible for some reason.

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Ishq
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Re: Female Soldier

Post by Ishq »

Using different maps for different meshes is perfectly fine.

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kharnov
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Re: Female Soldier

Post by kharnov »

She has been completed. Casey's final model for us.

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gavlig
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Re: Female Soldier

Post by gavlig »

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kharnov
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Re: Female Soldier

Post by kharnov »

Marking this as done. Casey will still provide any updates when needed, just tell me and I'll ask him.

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Ishq
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Re: Female Soldier

Post by Ishq »

Could we get textures as tga and whatnot?

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