Jetpack

Models and textures for players, weapons and buildables.
User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Jetpack

Post by lhdc »

i usualy export withe the smoothing groups, there is still problem with the ingame geometry?

User avatar
Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Jetpack

Post by Ishq »

I haven't been able to get it to display properly yet, but I'll tell you soon.

User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Jetpack

Post by lhdc »

Made some adjustments to normal, it still have some problems, so i clear it out a little and made some adjustments to the smoothing groups so everything work with the normals.
this is the orignal color. made some tests with the tones too, will post next the images with other tones.
is the same color with 2 diferent lights.

jetpack_light1.jpg
jetpack_light1.jpg (250.05 KiB) Viewed 7040 times
jetpack_light2.jpg
jetpack_light2.jpg (216.62 KiB) Viewed 7040 times
User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Jetpack

Post by lhdc »

same material diferents lights.
inverted the general tones.

jetpack_light4.jpg
jetpack_light4.jpg (224.54 KiB) Viewed 7040 times
jetpack_light3.jpg
jetpack_light3.jpg (219.45 KiB) Viewed 7040 times
User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Jetpack

Post by lhdc »

same material 2 diferent lights.
made the tones more dark.

jetpack_light6.jpg
jetpack_light6.jpg (190.03 KiB) Viewed 7040 times
jetpack_light5.jpg
jetpack_light5.jpg (197.72 KiB) Viewed 7040 times
User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Jetpack

Post by Viech »

Looking good! I'd reduce the opacity of the dirt layer a bit to make it look a tad cleaner/newer. Apart from that I really like the texture job.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Jetpack

Post by lhdc »

jetpack_light2.jpg
jetpack_light2.jpg (149.86 KiB) Viewed 7019 times
jetpack_light1.jpg
jetpack_light1.jpg (143.19 KiB) Viewed 7019 times

same maps, 2 diferents lights.
reduce the intensity of the dirty map, and also reduce the scratch intensity on the specular map.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Jetpack

Post by Viech »

That's even cleaner than it needed to be, but it definitely works. I think the texture is fine for now. We'll see if any updates are needed once it has been put ingame. (Of course, this requires two things first: Animation and someone who ideally isn't me figuring out how to export/convert/import iqm models properly.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Jetpack

Post by lhdc »

to who shoud i email the updated model and the new textures!?

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Jetpack

Post by kharnov »

Same as always. That way we have it all backed up among our inboxes.

Post Reply