Jetpack

Models and textures for players, weapons and buildables.
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Viech
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Re: Jetpack

Post by Viech »

Looking good! 2k tris works for us.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Jetpack

Post by lhdc »

phpBB [video]

making a test with the color/normal/specular

the normal still have some problems, but a like the specular.

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lhdc
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Re: Jetpack

Post by lhdc »

jetpack0000.jpg
jetpack0000.jpg (198.44 KiB) Viewed 6999 times
jetpack00001.jpg
jetpack00001.jpg (231.43 KiB) Viewed 6999 times

quick preview of the final mesh, with the maps.
what do you guys think?is good enouth for a ingame preview, or need anything else on the maps?

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lhdc
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Re: Jetpack

Post by lhdc »

jetpack000011.jpg
jetpack000011.jpg (157.99 KiB) Viewed 6992 times

made less scratched, shoud i take the dirty too?im no really sure if is suposse to be clean lol

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lhdc
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Re: Jetpack

Post by lhdc »

marmoset_problme.jpg
marmoset_problme.jpg (188.7 KiB) Viewed 6986 times
marmoset_problme2.jpg
marmoset_problme2.jpg (72.21 KiB) Viewed 6986 times

im having some problems with render in marmoset, there is lines on the model that dont exist on the normal (ignore the reflectivness).
anyone had this problem before?

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Viech
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Re: Jetpack

Post by Viech »

I sent chris a PM, if I remember correctly he was a 3ds Max user. It appears to me that not only the render but also the normal map has issues on the corners. Apart from the obvious color jumps, some of the normals there aren't normalized. Some other areas, for example the yellow to red gradient, seem to have a negative Z component (or in case the blue channel is unsigned, are also not normalized).

Not really related to your issue but if it's not too late, keep a 2048² version of your texture maps around. In case you already painted on the 1024² version outside your modeling program, don't worry and just stick to 1024² since this is what we are going to use ingame anyway. (It would just be nice to be able to release higher resolution texture packages in five years or so.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Jetpack

Post by lhdc »

im working 2048, just uploaded a 1024 for this post :thumbup:

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chris
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Re: Jetpack

Post by chris »

Looks very strange. I've never had such an issue.

It's hard to see whats wrong there from the distance.
Maybe Upload the mesh with textures so we can take a closer look.

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lhdc
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Re: Jetpack

Post by lhdc »

This work is licensed under a CC-BY-SA 3.0 license, attribute it to Luiz Henrique de Camargo (lhdc)

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Ishq
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Re: Jetpack

Post by Ishq »

When you export the obj, is there an option to preserve smoothing groups or preserve vertex normals? It seems those aren't preserved when we import them in our modelling programs. If those aren't preserved we can only do flat shading or force all surfaces to be smooth, which may not be what the original model was (and may explain why my exports look different).

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