SMG update

Talk about anything related to Unvanquished.
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Tom
Dragoon
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Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: SMG update

Post by Tom »

janev wrote:

- The magazine and ejection port do not line up because that's the way the artist drew it. If you must have a reason to satisfy your OCD then don't think of it as an ejection port but instead think of it as a bolt hold open device.

I'm not convinced.

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Jonybravo
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Location: 123 street

Re: SMG update

Post by Jonybravo »

H&K MP7 is a personal defence weapon that was made in response to the FN P90. this was updated last 2001 and the next year (2002)
VBR-Belgium PDW was released ..

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PhantomFang
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Re: SMG update

Post by PhantomFang »

guten Tag!
otherwise they could animate the reloading because just lowering it... It's not great... afterwards I'm not a developer neither ha I don't know the name anymore uh the person who makes the graphics and if the reloading could be a can faster I would not say no! :grin:

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PhantomFang
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Re: SMG update

Post by PhantomFang »

Hi!
I understand I have already modified the game files on:
DaVinciCod's moddable server , on this server we can change the power of weapons...

here is the modified code we have for the "rifle":

humanName "SMG"
description "Basic infantry weapon.
Generally effective against most alien forms.
Clip-based, requires a slow reload."
team humans

unlockThreshold 0
usedSlots 1 weapon
price 0

//Ammo
maxAmmo 50
maxClips 10
primaryAttackRate 80
reloadTime 250

isPurchasable
isLongRanged

// Attributes
spread 250
damage 40

no comment on power :grin:

so it would be easy afterwards everyone has to agree
on the other hand for the animation I understand but hey it's not serious ;) it's just harder for the A's but I think it would be good (but when they have the time)

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