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Treepak

Posted: Wed Nov 13, 2013 7:54 pm UTC
by bsp1t

Treepak is almost finished. Dont mind the fps, many background apps eating gpu. The ferns/ground stuff is under 30 polys. The trees are under 1k. Spam away. Tree barks are solid so you can climb up and hide in there. Also this was a simple fastvis, so dont inform me about minor shading errors, please. I didnt bounce the bouncy house. Yes, I also know the spec maps could be tuned a bit....

Image

Image


Re: Treepak

Posted: Thu Nov 14, 2013 1:12 am UTC
by Ishq

Nice. Looks good. Will be a boon to mappers who want more outdoorsy maps.


Re: Treepak

Posted: Thu Nov 14, 2013 1:29 am UTC
by bsp1t

Good news everyone! Treepak 0.1 is out, and it comes as a suppository!

I'd like to get back to mapping, so if anyone wants to tweak the shader/textures please feel free to run with it. The only major problems are the specular maps, and you can easily tweak those to fit your scene. If you make a correction, please link it so it can be added.

I really hope you all can find some use for them. Small plants are around 20 tris, trees are under the 1500k range, so they should be spammable. Barks are q3map_clipmodel so you can climb up them and wait for a human to come by.

And here it is : (free to use for all)

https://www.dropbox.com/s/gpqg7t0fgjiysfh/treepak.zip

models :

models/plants/

01_bush.3ds
02_grass.3ds
dracio.3ds
fern1.3ds
fern2.3ds
fern3.3ds
tree_1.3ds
tree_2.3ds
tree_3.3ds


Re: Treepak

Posted: Thu Nov 14, 2013 1:36 am UTC
by Viech

The lower left plant on the lower screenshot looks nice. The others could use a little texture touchup on the stems. The one with the long and spiky leaves needs rotation for each layer.


Re: Treepak

Posted: Thu Nov 14, 2013 2:33 am UTC
by bsp1t

I was going to add a tcmod stage, give them a bit of wind. Low on my list right now, but hey play with it. Got tons of time into this, need a break. Starting to feel like a monkey.