Re: Repeater (2)
It seems I forgot to sumbit my post with Chris' texture update. Kharnov, can you add the pictures that were posted in IRC?
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
It seems I forgot to sumbit my post with Chris' texture update. Kharnov, can you add the pictures that were posted in IRC?
Put it ingame using the new animation handling. Branch and pk3 incoming soon. Looking good!
There are only two small issues:
The white lamp is near-white in the diffuse map, so it doesn't pulse as expected and it will also not appear to go out when the structure is destroyed (which disables the glow map; I added that to the shader).
The yellow lamps have a small circular gradiant on them in the diffuse map, which will look odd when the glow map is removed, too.
You could copy the reactor's diffuse/specular colors for the lamps, they look good without the glow maps.
Here's the pk3. You need to compile the repeater branch.
As always, the repeater is in need of a license statement. Apart from that it's implemented and spinning well.
Licensed under CC BY-NC-SA 4.0, see full license text here: licenses