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Re: Repeater (2)

Posted: Tue Jan 13, 2015 1:56 am UTC
by Viech

It seems I forgot to sumbit my post with Chris' texture update. Kharnov, can you add the pictures that were posted in IRC?


Re: Repeater (2)

Posted: Tue Jan 13, 2015 9:17 pm UTC
by Viech

Put it ingame using the new animation handling. Branch and pk3 incoming soon. Looking good!

Image

There are only two small issues:

  • The white lamp is near-white in the diffuse map, so it doesn't pulse as expected and it will also not appear to go out when the structure is destroyed (which disables the glow map; I added that to the shader).

  • The yellow lamps have a small circular gradiant on them in the diffuse map, which will look odd when the glow map is removed, too.

You could copy the reactor's diffuse/specular colors for the lamps, they look good without the glow maps.


Re: Repeater (2)

Posted: Wed Jan 14, 2015 12:37 am UTC
by Viech

Here's the pk3. You need to compile the repeater branch.


Re: Repeater (2)

Posted: Wed Mar 25, 2015 10:39 pm UTC
by Viech

As always, the repeater is in need of a license statement. Apart from that it's implemented and spinning well.


Re: Repeater (2)

Posted: Fri Apr 24, 2015 6:54 pm UTC
by chris

Licensed under CC BY-NC-SA 4.0, see full license text here: licenses