Repeater (2)

Models and textures for players, weapons and buildables.
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Viech
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Re: Repeater (2)

Post by Viech »

It seems I forgot to sumbit my post with Chris' texture update. Kharnov, can you add the pictures that were posted in IRC?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Re: Repeater (2)

Post by Viech »

Put it ingame using the new animation handling. Branch and pk3 incoming soon. Looking good!

Image

There are only two small issues:

  • The white lamp is near-white in the diffuse map, so it doesn't pulse as expected and it will also not appear to go out when the structure is destroyed (which disables the glow map; I added that to the shader).

  • The yellow lamps have a small circular gradiant on them in the diffuse map, which will look odd when the glow map is removed, too.

You could copy the reactor's diffuse/specular colors for the lamps, they look good without the glow maps.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Re: Repeater (2)

Post by Viech »

Here's the pk3. You need to compile the repeater branch.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Re: Repeater (2)

Post by Viech »

As always, the repeater is in need of a license statement. Apart from that it's implemented and spinning well.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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chris
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Re: Repeater (2)

Post by chris »

Licensed under CC BY-NC-SA 4.0, see full license text here: licenses

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