It seems I forgot to sumbit my post with Chris' texture update. Kharnov, can you add the pictures that were posted in IRC?
Repeater (2)
Re: Repeater (2)
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Repeater (2)
Put it ingame using the new animation handling. Branch and pk3 incoming soon. Looking good!
There are only two small issues:
The white lamp is near-white in the diffuse map, so it doesn't pulse as expected and it will also not appear to go out when the structure is destroyed (which disables the glow map; I added that to the shader).
The yellow lamps have a small circular gradiant on them in the diffuse map, which will look odd when the glow map is removed, too.
You could copy the reactor's diffuse/specular colors for the lamps, they look good without the glow maps.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Repeater (2)
Here's the pk3. You need to compile the repeater branch.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Repeater (2)
As always, the repeater is in need of a license statement. Apart from that it's implemented and spinning well.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Repeater (2)
Licensed under CC BY-NC-SA 4.0, see full license text here: licenses