Battle Suit (2)

Models and textures for players, weapons and buildables.
User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Battle Suit (2)

Post by lhdc »

turntable010.jpg
turntable010.jpg (289.46 KiB) Viewed 300023 times
turntable009.jpg
turntable009.jpg (286.65 KiB) Viewed 300023 times

made the black parts, less black and made then more a dark grey, and add the scratches to make it look like more its all the same material!
what else can i add or change ? :)

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Battle Suit (2)

Post by kharnov »

Wow, nice! Viech will give you more feedback tomorrow when he wakes up. But, I think you're almost done!

By the way, can you send us a new jetpack OBJ? We're getting it in-game, but we're seeing weird black spots on the model. This is probably due to a mismatch with the texture maps.

User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Battle Suit (2)

Post by lhdc »

yeah, will email the new model and texture to everyone (Y)

User avatar
lhdc
Modeler
Posts: 129
Joined: Tue Jan 28, 2014 7:31 am UTC
Location: Brazil
Contact:

Re: Battle Suit (2)

Post by lhdc »

Btw can gavlig send me fbx withe the rigged model after he done it?i would like to make a idle animation for my portfolio :) since gavlig will do the rig, i mind as well just use it :cool:

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battle Suit (2)

Post by gavlig »

will do! :)

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battle Suit (2)

Post by Viech »

Battlesuit looking really good now! I guess we're fine to have it animated. :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battle Suit (2)

Post by gavlig »

we're animated to have it fine!

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battle Suit (2)

Post by Viech »

we're have it animated fine, to.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battle Suit (2)

Post by gavlig »

animated it fine we are have to

*you will never win this, Viech!

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battle Suit (2)

Post by Viech »

we fine to have 're animated it?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Post Reply