Any idea for decorations lhdc, or do you want us to find inspiration?
Battle Suit (2)
Re: Battle Suit (2)
When I was asked on IRC I proposed black or dark blue shapes and white lines, as often found on fighter jets and/or sci fi space ships. (Example for white stripes and random colored shapes.)
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Battle Suit (2)
yeah, talked to viech abouth the jet paiting as reference, dont worry i got the perfect reference!
Re: Battle Suit (2)
Yeah! I'm glad you're on this team lhdc :D
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Noooooo, what have you done?! Ishq, was it you?! Don't lie to me, it was you who got lhdc influenced by anime! You will burn in special Japanese hell for that where you'll be forced to watch old soviet stop-motion cartoons!
Re: Battle Suit (2)
I actually kind of like the old Soviet animation. It's charming, even if strange at times.
Re: Battle Suit (2)
made some black paiting, put some randon letters and numbers too.
Re: Battle Suit (2)
Random text, yay! Now we can sell it in overpriced vintage clothing stores.
With regards to the black stripes, I think it looks better with them but I'm having trouble deciding whether something is paint or a hole in the armor. Possible solutions include:
Making the black less opaque, so that the armor shines through (→ the black is a paint coating on top of the armor)
Making the black as shiny and scratched as the rest of the armor (→ the armor material itself is black)
Using a dark grey instead of a black, in combination with either of the above
It appears the material below the armor is already navy blue instead of black (which is good in terms of variance) but this is hard to see given that the background is also navy blue – use neutral grey for the next blackground.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Battle Suit (2)
the position and form of the stripes are ok?you think i shoud add or remove any black marks?
Re: Battle Suit (2)
The one on top of the shoulders is a bit bold/big but apart from that I think positioning is very good.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction