Battle Suit (2)

Models and textures for players, weapons and buildables.
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lhdc
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Re: Battle Suit (2)

Post by lhdc »

small update, made the legs and the shoulder bigger.
add the details on the hands, and the on the dark part of the suit.

battlesuit2.jpg
battlesuit2.jpg (156.54 KiB) Viewed 464195 times
battlesuit.jpg
battlesuit.jpg (203.12 KiB) Viewed 464195 times
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gavlig
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Re: Battle Suit (2)

Post by gavlig »

Yes, I definitely like that!

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

low_wip1.jpg
low_wip1.jpg (165.61 KiB) Viewed 464170 times

making the low poly!
with no head and missing the lower part of the legs its on 7k trys, so its going to stay at 15k maximum.

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gavlig
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Re: Battle Suit (2)

Post by gavlig »

So, you're going to split it on few meshes?

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Viech
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Re: Battle Suit (2)

Post by Viech »

The image shows mostly quads (squares), are the number you gave us really tris (triangles)? If you count the quads, the model will have twice that amount of tris.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

@gaviling
will make separated mesh if needed, kharnov said i didnt neet to, but i can separted it pretty easy.
and im making extra loops around the mecanincal parts around the joint, so the joint can move but the metal part just slide, will post some imgs of referenfe for that.

@viech
yes is tris count, the software already make the count transforming quads in tris.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

skin_REF2.jpg
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skin_REF.jpg
skin_REF.jpg (228.48 KiB) Viewed 464156 times

the loops around the joint that i was talking about!. i made a quick skin just o ilustrate why they are there. the goal on then is just to keep the plate parte without deformation, but deform the the part bellow then.
also made this loops on the elbow, and on the feet!

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

its a single mesh, i can separated if need.
i hope 13.6k works, i can lower it more but with the mesh density is with a good amount of details.
Image

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Ishq
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Re: Battle Suit (2)

Post by Ishq »

Can you give us the obj? We can see how it performs with a generic texture.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

battlesuit-low.rar
(193.7 KiB) Downloaded 11541 times

there it goes :thumbup:

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