Battle Suit (2)

Models and textures for players, weapons and buildables.
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lhdc
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Re: Battle Suit (2)

Post by lhdc »

goosed? O_O

update on the arms, still doing some polish on it!

battlesuit-wip.jpg
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battlesuit-wip2.jpg
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kharnov
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Re: Battle Suit (2)

Post by kharnov »

Fantastic! :thumbup:

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JOURNEYMAN
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Re: Battle Suit (2)

Post by JOURNEYMAN »

Awesome. Will it be powered suit or just an unpowered heavy armor?

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Viech
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Re: Battle Suit (2)

Post by Viech »

JOURNEYMAN wrote:

Will it be powered suit or just an unpowered heavy armor?

Can you elaborate? It will certainly not stop working when the reactor is down. :tongue:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

finaly fishin the metal parts, will make the details of the darker part tomorrow, then start the paiting!

battlesuit-wip2.jpg
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battlesuit-wip1.jpg
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gavlig
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Re: Battle Suit (2)

Post by gavlig »

So envy right now! I really like how it looks!

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Viech
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Re: Battle Suit (2)

Post by Viech »

This is how a battlesuit looks like! Great job so far! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

kangz
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Re: Battle Suit (2)

Post by kangz »

Yeah it looks quite good!

However comparing with the concept art I feel the shoulders are less square-y, then ankle is a bit narrow. Overall it makes the battlesuit look less bulky and less badass, at least for me.

Also the knees look like they are a bit low for a real person (or they would need to bend in the dark spot, making it vulnerable).

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

kangz, i agree with the ankle, made then a little bigger.
the shoulder i was making then bigger, and i reduced the size on the modeling because it was looking off, they were not conecting with the overall shape of the rest the body.
the kness, they will rotate the top part will keep his position, and the parts bellow will rotate, it will for sure expose and have some vulnerabilty spots. but will not be close to the dark part right above the knee. will make some simulations on the low poly version!

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

actualy just made a quick preview on phosthop of how i imagine it would work.

battlesuit-wip3.jpg
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