made some tests, i personaly like the pink one
Battle Suit (2)
Re: Battle Suit (2)
This is a bit more bold than I imagined it. I thought of a very subtle outline that stresses the visor as a core feature of the design some more (maybe ½ of the width of the current outline).
If any of the above, the dark blue one (first picture, third version) seems subtle enough for my taste.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Battle Suit (2)
We've taken a step backwards
Re: Battle Suit (2)
Yeah, the colored circles don't really work too well.
Re: Battle Suit (2)
Oh, that's better.
Re: Battle Suit (2)
Indeed.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Battle Suit (2)
will email the model, so you guys can give a test ingame, see if needs anything else to change
Re: Battle Suit (2)
so any news? did you guys receive the email that i send with the model?
Re: Battle Suit (2)
We did, but the people in question were rather busy lately. It will be done, though I'd prefer if you, gimhael, Ishq, gavlig and me get on a round table and figure out the shading issues with the Drill before we attempt an implementation of the Battlesuit, since it is likely to suffer under similiar conditions. Your models will look much better ingame once we figure out how to properly export and import them. I will open a new forum section devoted to the implementation of models and create the relevant threads when I find the time. In the meantime, relax and start on the egg if you like.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction