Battle Suit (2)

Models and textures for players, weapons and buildables.
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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battle Suit (2)

Post by gavlig »

Hey lhdc! Sorry, it's my fault, i had to export new model, but i literally can't reach my home pc these days. I hope to get some free time next week and get bsuit ingame

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Ishq
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Battle Suit (2)

Post by Ishq »

I can export models as well, but I've had finals. I'm done now so I expect to be doing more unv stuff in the coming weeks.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

its np :) i was just curious O_O

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Ishq
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Re: Battle Suit (2)

Post by Ishq »

aight, got some time

http://unvanquished.net/modi/bsuit_0.pk3 Build a drill to see the bsuit. Build in an open area. Keep away from children.
http://imgur.com/wAfGd4B,292rwaX,w8siKG ... ,0RVkyzz#4

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

i like it :)
the model have the gloss map?

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Ishq
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Re: Battle Suit (2)

Post by Ishq »

It should. I didn't mess with the specular exponents however.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

uhm... the inner part of the suit, the navy blue, shoud be almost with no gloss, and the in the image he have some glow, more then it shoud.
maybe the exponent have something wrong, or i did something wrong on the gloss map.

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kharnov
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Re: Battle Suit (2)

Post by kharnov »

Image

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Ishq
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Re: Battle Suit (2)

Post by Ishq »

lhdc wrote:

uhm... the inner part of the suit, the navy blue, shoud be almost with no gloss, and the in the image he have some glow, more then it shoud.
maybe the exponent have something wrong, or i did something wrong on the gloss map.

Or I merged the specularmap and the glossmap wrong :) Probably the latter since I have never done this before.

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Viech
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Re: Battle Suit (2)

Post by Viech »

If I remember correctly, the glossmap should be in the alpha channel of the specular map. Except for the specularity, this is looking good though. :smile:

I think the face is still missing some detail in the mouth area. I'll experiment with some paintings later today to maybe come up with some inspiration. I'll wait for a fixed export to give feedback on the material.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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