Battle Suit (2)

Models and textures for players, weapons and buildables.
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lhdc
Modeler
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Re: Battle Suit (2)

Post by lhdc »

can we stop this before any of you start crying? :thumbup:

so shoud i email the model?

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battle Suit (2)

Post by gavlig »

Hey! Sorry for the late response, but i've found some issues with the texture. Spotted some artifacts: http://minus.com/mbgFOYg9EUCzmU

Weird black stains and hard aliasing on edges. Not sure if aliasing is fixable, but stains should definitely be so.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

i dont know why my textures got this hard edges, the artifacts should be easy to clean!

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

i was not happy with my final maps, and i realize the UVs was not using enouth area to achiv a good resolution so i started the maps again with a new set of UVS and a diferent workflow.

turntable012.jpg
turntable012.jpg (231.58 KiB) Viewed 271782 times
turntable011.jpg
turntable011.jpg (238.1 KiB) Viewed 271782 times
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Viech
Project Head
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Re: Battle Suit (2)

Post by Viech »

The material is looking very good now! Would you mind changing the 88 to some other number? From a german perspective, worn on clothes like this it would be considered a neo-nazi recognition symbol (2× the 8th letter of the alphabet for "Heil Hitler").

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

O_O 88=heil hittler WTF?
i used 88 because the map is mirroed, so the 88 doesnt change :)
will make it 08 then!

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kharnov
Granger
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Re: Battle Suit (2)

Post by kharnov »

Yes, 88 is apparently a very common neo-Nazi symbol. :tongue:

08 is fine.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

any other changes? or shoud i email it ofr a ingame test?

kangz
Programmer
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Re: Battle Suit (2)

Post by kangz »

Wow the material looks really good now!

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Viech
Project Head
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Re: Battle Suit (2)

Post by Viech »

lhdc wrote:

any other changes? or shoud i email it ofr a ingame test?

The front of the head appears less detailed than its sides. Maybe a different (stronger) color on the circles around the eyes would look good? In general, the model is ready for an ingame test though! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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