SMG

Models and textures for players, weapons and buildables.
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alexbo
Concept Artist
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Joined: Mon Jul 22, 2013 4:17 pm UTC
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Re: SMG

Post by alexbo »

Wah! That's fuckin amazing!

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: SMG

Post by gavlig »

Dude, this is indeed unbelievably awesome! Love it! :thumbup:

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janev
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Location: A hovel on Niveus

Re: SMG

Post by janev »

Very cool

hristew
Modeler
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Joined: Mon Oct 28, 2013 5:38 pm UTC

Re: SMG

Post by hristew »

Thanks guys :)

Unfortunately I got a crash while saving and my source .psd file got corrupted, so I had to redo almost everything starting from the ambient occlusion pass, so here's how it looks like now, with 3D model here:

Image

Also, I could get the first person view model to about 5500 tris if deleting the right side rail, and the third person model is now at 3300 tris, if it's needed I can optimize further - the rails were replaced with boxes as those made most of the tris, also there's a part in the buttstock missing, forgot to add it.

Image

If you got any suggestions I'm open. What's left to add: a little more scratches on the diffuse, work on the screws, a little work on the front grip, tone down the stripes and do the whole magazine. After the diffuse it's completed I can do the specular map and it's done!

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Viech
Project Head
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Re: SMG

Post by Viech »

Looks very good!

Don't make the gun too scratched, the amount of scratches in the trigger/magazine area is fine. The barrel might even be a tad too worn down already.

On the right side opposed to the area where the safety/firemode switches are located you use a darker shade of grey, have you tried putting that on the left side below the switches, too?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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janev
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Re: SMG

Post by janev »

I can live with that. Good work. :thumbup:

In the stupid attention to detail department you forgot to label the fire selection switch for what's what.
Image

Image

hristew
Modeler
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Joined: Mon Oct 28, 2013 5:38 pm UTC

Re: SMG

Post by hristew »

@kharnov Alright, I toned down some scratches and added the darker metal on both sides
@janev Yeah, added those too, but I think it got a little crowded now

Here are some shots, with the full maps, including specular, and the magazine finished:

Image
Image

And here's an archive with the .obj and the 2K textures. If you think there are more modifications needed let me know and I'll work on them!

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Viech
Project Head
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Re: SMG

Post by Viech »

Your speed is as amazing as your quality, good job! Do you want to animate it, too, or shall we give it to someone else for this?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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janev
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Re: SMG

Post by janev »

hristew wrote:

@janev Yeah, added those too, but I think it got a little crowded now

Yeah, I see what you mean. There are many different colors and patterns in a small area. It is your call as an artist if you want to change the color, or do something else there. I like the model. :thumbup:

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alexbo
Concept Artist
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Re: SMG

Post by alexbo »

You are the man! Outstanding.

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