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As far as i know the gravity settings can be changed specifically for a map by using the gravity key in worldspawn. In addition there might be a trigger_gravity for changing gravity in a certain area which can be switched on/off.
Gravity can be set on a per-map and even per-region basis, but the implementation isn't consistent in any way and you will get "unrealistic" effects. For example I don't think missiles like the dragoon snipe are affected at all.
Obviously you are also jeoparidizing the gameplay when you set a non-default gravity. It's fine for obvious fun maps but you will never see a serious match on a map with low gravity.
I also like maps with vegetation, water and lava. You can perhaps inspire you to some old maps for Tremulous like Ancient remains (see http://www.dasprids.de/files/maps/ancient_remains for the .map in the devel-* file) or Temple (a port of the map for Q3 Pyramid of magician by Sock).
If you are looking for fine textures you can also look at Nobiax's ones (http://nobiax.deviantart.com/gallery/24853853).
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