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Turret concept

Posted: Mon Oct 21, 2013 11:06 pm UTC
by bsp1t

Just something I was playing with...

turret_1.png
turret_1.png (97.73 KiB) Viewed 9546 times
turret_base.png
turret_base.png (134.25 KiB) Viewed 9546 times

Re: Turret concept

Posted: Tue Oct 22, 2013 10:39 am UTC
by ViruS

Reading through your posts I noticed that all your 'concepts' are actually gloom-like, maybe you should start a Gloom mod in attempt to revive it. They've got pretty good detail, although the breeder wasn't much like I expected. I noticed that gloom's server count went from 1 two months ago to a dazzling 3 today (Added germany, and Australia, I requested the aussie server :smile: but didn't grab much population :frown: )


Re: Turret concept

Posted: Tue Oct 22, 2013 11:59 am UTC
by bsp1t

Its just some examples of things i've worked on, food for thought. The 'breeder' post was just an example of a working spider. It was a quick test to see if i can get md5 assets working inside the engine. Noone said this was gloom or that you had to use it. Scheesh! This is 'Community Creations', right? Also all artwork is my I.P., so no, nothing was "stolen" from the gloom team.

I was asked in the gloom channel if i wanted to work on unvanquished. I was asked if i could model. I posted examples.

I was asked if i can map, I posted map examples.

Don't look a gift horse in the mouth.


Re: Turret concept

Posted: Tue Oct 22, 2013 12:01 pm UTC
by ViruS

ctrl+F search: "stolen"
results: (1)

Hmm... I swear I did not say anything about it being stolen :O


Re: Turret concept

Posted: Tue Oct 22, 2013 12:17 pm UTC
by StalKermit

I believe his comment about it being gloom-like was a compliment.


Re: Turret concept

Posted: Tue Oct 22, 2013 12:44 pm UTC
by bsp1t

I apologize, sometimes I take things too personally.


Re: Turret concept

Posted: Wed Oct 23, 2013 3:34 pm UTC
by ViruS

Don't worry, I was once also paranoid like that. Actually, I still am, but I just try to ignore those feelings.