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Re: Shrike (2)

Posted: Mon Oct 21, 2013 2:15 am UTC
by alexbo

I modified the wings a bit. It's subtle but the perspective of the "fingers" make them look deeper. And it's also stretched to look bigger.

What do you think?

Thanks for the wishes! I'll have the unidentified green object :drool:


Re: Shrike (2)

Posted: Mon Oct 21, 2013 9:20 am UTC
by Viech

Looks good! Wings should be big enough for taking off now.

Could you do one more thing and move the front foot further to the front so it comes out of the area where the shell is concave without decreasing its pixel size (so it gets bigger with regards to perspective) and move the back foot a bit to the rear and further down so it has a similiar position (and potentially change its pixel size to match the front foot's perspective size)? I made a sketch to clarify what I mean. I think this would make the Shrike look a tad more agile on the ground.

Apart from that I see no need for changes. Interested in yet another concept? :tongue:


Re: Shrike (2)

Posted: Tue Oct 22, 2013 6:25 pm UTC
by alexbo

Good Idea. 'ill find a moment to do that!

I sure am ready for something new.


Re: Shrike (2)

Posted: Tue Oct 22, 2013 6:54 pm UTC
by Viech

Sweet! If you don't mind doing another gun I'd like to assign you the SMG next since it should have a similiar style as the HMG you did and is one of the last important objects lacking a concept.


Re: Shrike (2)

Posted: Tue Oct 22, 2013 10:00 pm UTC
by alexbo

Cool! I'll check it out.


Re: Shrike (2)

Posted: Tue Oct 22, 2013 11:20 pm UTC
by Viech

Hurry up, it seems like Cupside has already started on the Shrike model. :grin:


Re: Shrike (2)

Posted: Wed Oct 23, 2013 5:43 pm UTC
by alexbo

Like so?


Re: Shrike (2)

Posted: Wed Oct 23, 2013 6:14 pm UTC
by Viech

That works, too. (My original idea was to put them right in the concave area of the armor shells so they don't need to poke a hole in them, but the important part was that their distribution is more even, which is fine now.)