Dragoon

Models and textures for players, weapons and buildables.
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Khaoz
Graphic Designer
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Re: Dragoon

Post by Khaoz »

Image

My reasoning for slightly larger front legs is to reinforce the idea that this thing can pounce, and not just jump like a spider, as demonstrated with the diagram below:

Image

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kharnov
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Re: Dragoon

Post by kharnov »

Any new dragoon shots, Osiris?

VeryCrunchyTaco
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Re: Dragoon

Post by VeryCrunchyTaco »

This is really hot....

I like the materials on his underside! Nice spec values. I'm looking forward to seeing more! :)

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Osiris
Modeler
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Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Dragoon

Post by Osiris »

Image

Update

Sorry I keep getting distracted

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Viech
Project Head
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Re: Dragoon

Post by Viech »

Good improvment! Anything else you want to do? Unsure about anything? How long until we can hand it over into the animation chamber? :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Dragoon

Post by kharnov »

Looks very good to me too. All it needs are eyes, I think? Nothing I'd change elsewhere.

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Osiris
Modeler
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Re: Dragoon

Post by Osiris »

over all im pretty happy, I would still like to work on detail a bit all around. I can get you guys a low res here in a couple days, and while it is animating I can still work on the texture. But I need to be sure that no major changes need to happen to the mesh at all.

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Viech
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Re: Dragoon

Post by Viech »

Well, I feel that the front legs are quite a bit too big now, but I don't want to step onto Khaoz' toes. If he doesn't object, I'd say something between the old and new length could work well. I feel with those huge legs the dragoon looks like a slowly moving tank that is bulky up front but not like something that would actually pounce at you.

Another quick idea would be making both the rear and the front row of legs slightly bigger than the middle row (but not as big as the current front row). The reason behind this would be that it should be easier to pounce if your rear legs are strong, but it might also look odd if the rear legs were longer than the front legs.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Osiris
Modeler
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Re: Dragoon

Post by Osiris »

I can adjust that no problem.

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kharnov
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Re: Dragoon

Post by kharnov »

What's your estimate on the tris count of the low poly? I think 6-8k triangles would be okay.

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