Dragoon

Models and textures for players, weapons and buildables.
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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Dragoon

Post by Osiris »

Awesome. You think we could do an idle of him picking his teeth with the top of his front...spike/feet/claws

Also....whats with the all the bird heads?

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Dragoon

Post by kharnov »

GOOSED YOU

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Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Dragoon

Post by Khaoz »

Image

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Dragoon

Post by Osiris »

hahahaha awesome

also I now clearly have the best goose

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Dragoon

Post by gavlig »

Osiris: something like this? http://youtu.be/IkKlkEZDsT4

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Dragoon

Post by Osiris »

totally!

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Dragoon

Post by Osiris »

Image
Image
Image

its under 13k right now, I am still going to be able to lose some in the mouth and teeth

sorry again for the delay >.<

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Dragoon

Post by gavlig »

Sweet!!

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janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Dragoon

Post by janev »

Looking good. :thumbup:

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Dragoon

Post by Viech »

Any updates Osiris? We'd love to get this beast ingame soon! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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