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Extremely bright textures

Posted: Sat Jun 02, 2012 5:22 am UTC
by Asvarox

textures of new tyrant, dretch and trapper are extremely bright, I'm running old renderer. KenuR reported that issue too.

Also, at arachnid2 many laps became purple/pink (originally white). Bots still cease to move sometimes despite fixed navmeshes.


Re: Extremely bright textures

Posted: Sat Jun 02, 2012 11:18 am UTC
by KenuR

bots generally don't move if they are on some sort of platform above the ground


Re: Extremely bright textures

Posted: Sat Jun 02, 2012 4:45 pm UTC
by Ishq

Hmm, the brightness of the textures is known. That only happens for md5 models in order to remove the shadows that plagued previous versions. I can lower the ambient light to see if it helps. As for arachnid2 lamps(?), I have not see such an issue on the old renderer, though I have noticed weird discoloration with the new renderer. I'll look into it.

For bots, some of the issues are not navmesh related, but gamecode related. Those will be ironed out as we move further along.

As always, thanks for reporting these bugs. It helps out alot.


Re: Extremely bright textures

Posted: Sun Jun 03, 2012 4:20 am UTC
by KenuR
Ishq wrote:

Hmm, the brightness of the textures is known. That only happens for md5 models in order to remove the shadows that plagued previous versions. I can lower the ambient light to see if it helps.

It only happens to dretches and tyrants, other models are fine. And they looked normal in 0.3.5