Lasgun

Models and textures for players, weapons and buildables.
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kharnov
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Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
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Re: Lasgun

Post by kharnov »

Maybe we can use Alex's HMG as a chaingun and your HMG as a heavy assault rifle!

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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Lasgun

Post by Viech »

A continuous beam wouldn't make the weapon less of an assault weapon. But yes, if we easily get two machine gun models ingame, we can make one be a small caliber, rapid fire, rare reload type of gun while the other shoots heavy bullets but less frequently.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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illwieckz
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Re: Lasgun

Post by illwieckz »

I imported in lasgun branch in weapons asset repository the lasgun_1.1.pk3 package @chris have linked on IRC channel in 2016. I ported it to the current master, since a lot of things have changed since this time.

The pull request is there:
https://github.com/UnvanquishedAssets/r ... dir/pull/3

Everything looks correctly in first person view:

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But there is many issues in third person view: first person view arms are displayed and third person arms are not positioned correctly:

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