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Battle Suit (1)
Posted: Wed Aug 21, 2013 5:04 am UTC
by kharnov
The battlesuit is the ultimate human armor. Heavy and expensive, it protects the entire body from a wide variety of alien attacks and provides some defense against poison. While horizontal mobility is not fully impaired by the battlesuit, the human is no longer able to crouch. A human wearing a battlesuit also has better aim while using a chaingun due to a reduction in recoil.
This model will require all of the animations possessed by the human, but for the modeler, the following applies: textures should be 2048 for the diffuse, and it will also require normal, specular, gloss, and optionally glow maps assuming you want to add some glowing bits. Target poly range is 6-8k, but this can be overshot if you absolutely can't get it lower.
Concept art by PhilZero:

Re: Battlesuit model
Posted: Wed Aug 21, 2013 11:30 am UTC
by chris
I thought angelob is modelling it?
Re: Battlesuit model
Posted: Wed Aug 21, 2013 2:31 pm UTC
by kharnov
Re: Battlesuit model
Posted: Wed Aug 21, 2013 2:45 pm UTC
by alexbo
Re: Battlesuit model
Posted: Fri Aug 23, 2013 4:09 am UTC
by kharnov
Huh. Just got an update from him. Status changed, accordingly.


Re: Battle Suit
Posted: Fri Sep 06, 2013 2:42 pm UTC
by kharnov
Another update.

Re: Battle Suit
Posted: Sat Sep 07, 2013 8:42 am UTC
by janev
Re: Battle Suit
Posted: Tue Sep 24, 2013 7:36 pm UTC
by Osiris
Re: Battle Suit
Posted: Mon Nov 04, 2013 1:57 pm UTC
by Viech
kharnov, please request the model's status from angelob. If he can't finish it in the near future we'll have to reassign it.
Re: Battle Suit
Posted: Mon Nov 04, 2013 3:27 pm UTC
by kharnov
Haven't heard from him, so go ahead.