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Telenode (1)

Posted: Tue Aug 06, 2013 5:53 am UTC
by kharnov

We are looking for somebody to model the telenode concept that Stannum made. It is the spawning structure utilized by the human team. Players materialize on the pad, and there is a brief cooldown before the telenode can be used to spawn again. A telenode will continue to function even after the reactor goes down, the only human structure to possess this capability. It's not particularly sturdy, but will withstand a few attacks while base defenses or other humans pick off the aliens.

If this model interests you, have at it! Textures will need to be 1024 squared for diffuse, and will also require normal and specular maps. A gloss map is optional. The target poly range is between 5-7k tris, but you can overshoot or undershoot this where appropriate. It does not need to be animated, but a particle effect is instead used to signify its operation. You can make one for the telenode if you are interested, but this is not a requirement.

This is the telenode between uses:

Image

This is the telenode in use:

Image


Telenode (2)

Posted: Fri Aug 16, 2013 8:33 am UTC
by Gregorein

Hey!

node 2.jpg

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node 2.jpg

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Now with Glowing Parts™
(I'll make the rim of can wider)


Re: Telenode

Posted: Fri Aug 16, 2013 8:39 am UTC
by Gregorein

Re: Telenode

Posted: Fri Aug 16, 2013 9:37 am UTC
by gavlig

hey! looks nice! Any more details in geometry planned?


Re: Telenode

Posted: Fri Aug 16, 2013 1:49 pm UTC
by chris

Looks good !
@gavlig I think that's just his blockout.


Re: Telenode

Posted: Fri Aug 16, 2013 1:56 pm UTC
by Viech

I like it!


Re: Telenode

Posted: Sun Aug 18, 2013 4:14 pm UTC
by kharnov

Very good!


Re: Telenode

Posted: Mon Aug 19, 2013 1:16 am UTC
by Stannum

Re: Telenode

Posted: Tue Aug 20, 2013 1:21 pm UTC
by Gregorein

Re: Telenode

Posted: Sat Aug 31, 2013 5:46 pm UTC
by Gregorein