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Re: Booster
Posted: Mon Mar 03, 2014 11:13 am UTC
by Viech
Apparently the version that ended up in the release has a broken normal and/or specular map.
r_normalmapping disabled:
r_normalmapping enabled:
For comparison, the version I provided, with clearly visible shading and smooth specular highlights around the white bumps:
Re: Booster
Posted: Fri Mar 14, 2014 4:17 am UTC
by JOURNEYMAN
I think the texture still needs some green and orange in it.
Re: Booster
Posted: Fri Mar 14, 2014 11:52 am UTC
by Viech
The issue was caused by the lightgrid rewrite introduced in Alpha 25, it will look appropriate again next release (not the same, but similiar enough):