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Re: Battle Suit (2)

Posted: Mon Mar 31, 2014 6:44 am UTC
by lhdc

what do you mean by rotate in their sockets?


Re: Battle Suit (2)

Posted: Mon Mar 31, 2014 6:53 am UTC
by Amanieu

IMO the "eye-less" original version that only had thin slits where the eyes are looks a lot better.


Re: Battle Suit (2)

Posted: Mon Mar 31, 2014 7:03 am UTC
by Ishq

Have the circular thing. Then inside that, you have something like a scope that can rotate within there.
Image

Kinda like this.


Re: Battle Suit (2)

Posted: Tue Apr 01, 2014 2:08 am UTC
by lhdc

to make the eyes like this, i will have to go back to high poly modeling, and reback all the maps all again =/


Re: Battle Suit (2)

Posted: Tue Apr 01, 2014 2:37 am UTC
by kharnov

Nah, stick with these eyes then.


Re: Battle Suit (2)

Posted: Tue Apr 01, 2014 2:57 am UTC
by Ishq

Yeah, I was just curious. Black is fine.


Re: Battle Suit (2)

Posted: Tue Apr 01, 2014 3:10 pm UTC
by lhdc

so can i get a preview of the model ingame?i would like to see how the textures will look :) then adjust anything that is not good!


Re: Battle Suit (2)

Posted: Tue Apr 01, 2014 7:12 pm UTC
by kharnov

Can you email it to us again? Add ds@moreofthesa.me.uk to the CC too.


Re: Battle Suit (2)

Posted: Tue Apr 01, 2014 7:15 pm UTC
by kharnov

Actually, if possible: can you send us all of your models and textures so far in their latest states? That way we can have all of your models and textures in single archives.


Re: Battle Suit (2)

Posted: Sat Apr 05, 2014 6:29 am UTC
by kharnov

Sorry for the delay, here are multiple shots! It's larger than normal and floating, but don't worry about that.

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