Re: Battlesuit
i might have already made them, i'll check that today
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
i might have already made them, i'll check that today
so i have blaster, psaw and rifle deltas, That IQM should have only rifle and blaster deltas, but i can make deltas for all weapons quire fast. I also noticed that i've made taunt animations for all weapons for md5 human, do we need them for bsuit?
Yeah, I believe so.
Got any updates, gavlig?
no, my friend, lately i have got much less free time and more personal projects, so my time is much more valuable for me now and i have to plan it very carefully. Unfortunately last week i couldn't squeeze in animations for unva.
and a perspective of blindly trying to fit animations to current weapons by reexporting them countless times and checking if this time they look adequate in engine is killing all enthusiasm for me to be honest
Yeah, I know our workflow is suboptimal. Can we do two basic poses: the blaster pose and the rifle pose? I should be able to adjust the rest.
i think first iqm in this post has blaster and rifle deltas already http://forums.unvanquished.net/viewtopi ... 994#p16994
i'll try to push it today and make some progress on the issue
made all idle weapon deltas i can check in engine, issues:
pk3dir: https://drive.google.com/open?id=0B_q1P ... VNudVRFNVU