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Re: Battlesuit

Posted: Mon Nov 28, 2016 9:43 am UTC
by gavlig

i might have already made them, i'll check that today


Re: Battlesuit

Posted: Mon Nov 28, 2016 11:20 pm UTC
by gavlig

so i have blaster, psaw and rifle deltas, That IQM should have only rifle and blaster deltas, but i can make deltas for all weapons quire fast. I also noticed that i've made taunt animations for all weapons for md5 human, do we need them for bsuit?


Re: Battlesuit

Posted: Tue Nov 29, 2016 6:23 pm UTC
by Ishq

Yeah, I believe so.


Re: Battlesuit

Posted: Wed Dec 07, 2016 3:53 am UTC
by kharnov

Got any updates, gavlig?


Re: Battlesuit

Posted: Fri Dec 09, 2016 4:17 pm UTC
by gavlig

no, my friend, lately i have got much less free time and more personal projects, so my time is much more valuable for me now and i have to plan it very carefully. Unfortunately last week i couldn't squeeze in animations for unva.


Re: Battlesuit

Posted: Fri Dec 09, 2016 4:20 pm UTC
by gavlig

and a perspective of blindly trying to fit animations to current weapons by reexporting them countless times and checking if this time they look adequate in engine is killing all enthusiasm for me to be honest


Re: Battlesuit

Posted: Sat Dec 10, 2016 9:24 am UTC
by Ishq

Yeah, I know our workflow is suboptimal. Can we do two basic poses: the blaster pose and the rifle pose? I should be able to adjust the rest.


Re: Battlesuit

Posted: Sat Dec 10, 2016 1:14 pm UTC
by gavlig

i think first iqm in this post has blaster and rifle deltas already http://forums.unvanquished.net/viewtopi ... 994#p16994


Re: Battlesuit

Posted: Sat Dec 10, 2016 1:15 pm UTC
by gavlig

i'll try to push it today and make some progress on the issue


Re: Battlesuit

Posted: Mon Dec 12, 2016 10:57 pm UTC
by gavlig

made all idle weapon deltas i can check in engine, issues:

  • dunno if current scale will work, it'll probably be changed and i'll have to redo all delta animations
  • blaster delta doesnt work(it's in iqm, but engine doesn't use it)
  • cheat that works only for our md5 human hands breaks iqm bsuit hands if i look slightly upwards or downwards
  • can't find what names should be used for: chaingun deltas, mass driver deltas, flamethrower deltas (we probably utilized existing ones for md5 but that does not apply for iqm)
  • will trade taunt deltas for fixes of all these bugs

pk3dir: https://drive.google.com/open?id=0B_q1P ... VNudVRFNVU