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Re: Introduce Yourself

Posted: Sat Jan 26, 2013 5:44 am UTC
by ViruS
wurstkind wrote:
  1. Create a map (theme/lore inspired by Stargate-SG1, gameplay inspired by LoL)
  2. Work on the WiKi (imho the current state of the WiKi isn't suited to attract new contributors/players/fans)
  3. L-system and Perlin noise features (we discussed that shortly in irc and people found it to be interesting and worthwhile)

1. There's already several maps in tremulous that have a similar theme :P (btw, tremulous (gpp) maps are compatible with unvanquished, for now)

2. Some of the info there is outdated (particularly the alien class statistics such as tyrant charge damage), feel free to help.

3. I've never heard of this before, I'll look it up later...

I'd say that from least to most work, 2, 1, 3. Map making isn't that hard, you just have to know how to use the program (Net/Dark Radiant) and have the patience and creativity to make good maps.

Anyway, Welcome.


Re: Introduce Yourself

Posted: Sat Jan 26, 2013 2:02 pm UTC
by KenuR
ViruS wrote:

Map making isn't that hard, you just have to know how to use the program (Net/Dark Radiant) and have the patience and creativity to make good maps.

Making quality maps isn't just about knowing how to use a program. It's very difficult.


Re: Introduce Yourself

Posted: Sun Jan 27, 2013 4:59 am UTC
by ViruS
KenuR wrote:

Making quality maps isn't just about knowing how to use a program. It's very difficult.

People said using CAD programs to draw stuff is hard. I use one at school, and the only things I can do on there is draw straight lines and circles (Microstation 95), even in 3D mode (which is a pain to use). It's just knowledge, and creativity/logic, and patience.


Re: Introduce Yourself

Posted: Sun Jan 27, 2013 12:36 pm UTC
by KenuR
ViruS wrote:

It's just knowledge, and creativity/logic, and patience.

Yeah, and that's basically nothing, right?


Re: Introduce Yourself

Posted: Wed Jan 30, 2013 7:21 pm UTC
by E-Mxp

Knowing how to operate pen and paper does not make you an artist.


Re: Introduce Yourself

Posted: Thu Jan 31, 2013 8:54 am UTC
by ViruS
ViruS wrote:

It's just knowledge, and creativity/logic, and patience.

E-Mxp wrote:

Knowing how to operate pen and paper does not make you an artist.

That's why creativity is in there.


Re: Introduce Yourself

Posted: Fri Feb 01, 2013 3:23 pm UTC
by edu

Hello everybody!

I'm a 3D artist and I want to take part in the game creation doing little things for example if is possible. I don't know what I need for start doing something. Please can anybody explains me what I need to do for start doing something?

http://eduardcortesromero.wix.com/e-design

This is my portfolio, you can find some photos about personal projects. There are some low poly models, environments, animations and there is a specially site for game projects that I've started with other people. The website is not finished.

My goals are get more experience in 3d design for games. I usually use blender with photoshop.

Thanks you for your help!


Re: Introduce Yourself

Posted: Fri Feb 01, 2013 11:42 pm UTC
by Ivancool

Hi, my name is Ivan, played tremulous non-stop from december 2006 to september 2009. Played on:

  • Beer-garden

  • Fragify/BoomBoom_Virginia(name changed after the Virginia tech massacre)

  • Dretch*storm(The best IMO, bouncing barbs FTW!)

  • OPP(0ppressed beerbastard always complaining :-))

  • AA(still alive)

and probably more which i can't remember.
My free time is poor but i can give some help to this project.


Re: Introduce Yourself

Posted: Fri Feb 01, 2013 11:44 pm UTC
by kharnov

Dretch Storm! I used to play there! Which name did you go by?


Re: Introduce Yourself

Posted: Fri Feb 01, 2013 11:49 pm UTC
by Ishq

@edu: Cool, if you want to discuss this further, you should hop onto IRC so we can talk to you directly. There is a chatlink on our main page.
@kharnov: He went by Ivancool in all blue.
@Ivancool: Hey, good to see you here. If you remember me, I used to go by Celestial Rage or Solidarity at the time on D*S.