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Re: Let's design human weapons!

Posted: Mon Jul 16, 2012 7:40 pm UTC
by seana11
Qrntz wrote:

Then why did you post it?

to mess with your head


Re: Let's design human weapons!

Posted: Tue Jul 17, 2012 3:25 pm UTC
by Qrntz
seana11 wrote:

to mess with your head

Image


Re: Let's design human weapons!

Posted: Wed Jul 18, 2012 12:14 pm UTC
by banksy

A slime gun similar to that from unreal tournament. So you shoot at it leave a slime on wherever you fire and harms aliens who walk over it.
Maybe a secondary weapon or something that can be use as a force field or plasma shield for a Max of 5 seconds at a time before recharging.


Re: Let's design human weapons!

Posted: Wed Jul 18, 2012 12:23 pm UTC
by banksy

Also. How about a Scopes and high power rifle. I'm not sure if this already exists in unvanquished as I haven't downloaded it yet. And its been about 6 months since I played tremulous. So sorry of this suggestion is already in effect


Re: Let's design human weapons!

Posted: Wed Jul 18, 2012 7:36 pm UTC
by seana11
banksy wrote:

Also. How about a Scopes and high power rifle. I'm not sure if this already exists in unvanquished as I haven't downloaded it yet. And its been about 6 months since I played tremulous. So sorry of this suggestion is already in effect

Mass Driver


Re: Let's design human weapons!

Posted: Sun Jul 22, 2012 7:37 pm UTC
by JBiscuitz
seana11 wrote:

Mass Driver

I dont know if he meant something more along the lines of burst fired rifle as opposed to what is essentially a sniper rifle


Re: Let's design human weapons!

Posted: Mon Jul 23, 2012 12:37 am UTC
by seana11

I was playing OpenArena today, and most of the trem weapons had their equivalents, except one. There was this long-range hitscan weapon that fired continuously, dealing damage over a period of time. Their representation put it as an electrical weapon, but it could be implemented differently (lasers anyone?). I'm just throwing this out here, but it would definitely be cool.


Re: Let's design human weapons!

Posted: Mon Jul 23, 2012 1:00 am UTC
by banksy

Should we be creating more of our own weapons? rather than copying other games?
I suggest something like a rocket launcher.


Re: Let's design human weapons!

Posted: Mon Jul 23, 2012 2:56 am UTC
by JBiscuitz

I like the damage over time idea, although, i would implement it in a different way. What if it was a grenade (with some sort of alien virus or something) that would do one large hit (less than grenade) then temporarily drain alien health for a period of time. The only cure is to touch the overmind or survive the timelimite (maybe basi cures?). Im thinking that the cwait before the explosion would be a second less than the grenade with a different drop sound. :p anyone like?


Re: Let's design human weapons!

Posted: Mon Jul 23, 2012 12:07 pm UTC
by banksy

I'm thinking that there should be a medic class for each team. Basically a player that maybe has less attack, or weapons in the humans case, but can rapidly heal other humans or aliens