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Re: Basilisk

Posted: Thu Oct 03, 2013 4:32 am UTC
by kharnov

Nice. Let's see how it looks with the limb armor being that color too.


Re: Basilisk

Posted: Thu Oct 03, 2013 11:30 am UTC
by Viech

Yes, the added contrast does the lisk good. I agree with kharnov that the darker complexion should be used in more places (after all, the old lisk has been refered to as Tremulous' ninja class).


Re: Basilisk

Posted: Thu Oct 03, 2013 5:27 pm UTC
by janev

Pink is a color naturally associated with the tender bits in animal anatomy. I think it would be a mistake to carry that over to anything but the tender bits of the alien anatomy (max 10-20% of the texture area). Joints, the underbelly, and muscles are fair game but I would prefer a darker/ harder color on the parts that are supposed to be part of the exoskeleton. The tail-spike, legs, and armor plating along back/spine should all be hardened.

There are shiny parts on the back that look like they are covered in a mucus membrane or something. Mucus should stay on the inside of animals.

The pincers around the mouth should have a different color to the front legs, from the front it looks like the legs are coming out of the mouth. It's a bit comical. :grin:


Re: Basilisk (2)

Posted: Mon Oct 14, 2013 10:51 pm UTC
by Cupside

Lowpoly model with textures:

https://www.dropbox.com/sh/l9geyujc5bea0ay/T2qyLWYPyU

Could you check it ingame please? Thanks for your help.


Re: Basilisk (2)

Posted: Mon Nov 18, 2013 6:33 pm UTC
by Cupside

Re: Basilisk (2)

Posted: Thu Jan 09, 2014 9:59 pm UTC
by gavlig

Hey, Cupside!

We might have a little probrem, can you tell me if it's something you can fix without messing with geometry?

http://minus.com/mbhyiDLDVw09Lu


Re: Basilisk (2)

Posted: Sat Jan 11, 2014 4:01 pm UTC
by gavlig

basi's mouth has also suffered from this texture madness. I suspect that something went wrong during baking http://minus.com/i/iqhcWVrfGXXN


Re: Basilisk (2)

Posted: Sat Jan 11, 2014 6:55 pm UTC
by Cupside

503 error.

Could you upload some images here? Thank you


Re: Basilisk (2)

Posted: Sat Jan 11, 2014 6:58 pm UTC
by gavlig

Re: Basilisk (2)

Posted: Sun Jan 12, 2014 7:47 pm UTC
by Cupside

Pffff. I have seen it and I want to kill myselft. It happens in every map (diff, normal and spec map). I'm going to try to mirror one side to other inside photoshop to solve it, but I dunno if this will fix it in every part of model.

If I were you I will stop to spend time in this model until I have fixed it, because as I said I'm not sure it I will be able to solve it without reworking of geometry and UV's.