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Re: Battlesuit

Posted: Fri Oct 23, 2015 9:22 am UTC
by Viech
Ishq wrote:

Animations look nice. Still haven't figured out where the player leans.

Since we only had an MD3 battlesuit so far, it may be that it's a segmented model. In this case you would need to write new code for it. (Don't forget to nuke the old code from orbit!)


Re: Battlesuit

Posted: Fri Oct 23, 2015 10:29 am UTC
by gavlig

i see that i also forgot to add crouch_backward to the anim list, i'll fix that later today


Re: Battlesuit

Posted: Fri Oct 23, 2015 10:29 am UTC
by gavlig

new md5 player leans as well


Re: Battlesuit

Posted: Fri Oct 23, 2015 7:28 pm UTC
by gavlig

Re: Battlesuit

Posted: Fri Oct 23, 2015 7:51 pm UTC
by Ishq

Awesome. I think we add the leanback animation when we combine the leg and torso skeletons. Need to dig deeper. I'm about > < this close to rewriting the animation code, but I won't because it will take too much time and I'll lose interest half way through.


Re: Battlesuit

Posted: Fri Oct 23, 2015 9:36 pm UTC
by Viech
Ishq wrote:

I'm about > < this close to rewriting the animation code, but I won't because it will take too much time and I'll lose interest half way through.

Do it! Take interest-enhancing drugs if necessary. :grin:


Re: Battlesuit

Posted: Fri Oct 23, 2015 11:30 pm UTC
by gavlig

like whiskey


Re: Battlesuit

Posted: Sat Oct 24, 2015 12:13 am UTC
by kharnov

Ishq doesn't drink. :reindeer:


Re: Battlesuit

Posted: Sat Oct 24, 2015 12:49 pm UTC
by gavlig

it's about time to start


Re: Battlesuit

Posted: Tue Dec 08, 2015 3:41 am UTC
by kharnov

Ping. What is going on with the suit?