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Re: Battle Suit (2)

Posted: Thu Mar 20, 2014 1:10 am UTC
by lhdc

will wait for the test, and for gavlig to say that geometry its all good for animation! then will bake tha maps!


Re: Battle Suit (2)

Posted: Thu Mar 20, 2014 2:09 am UTC
by Ishq

Image

http://imgur.com/7ueKrwt,L6uFz26,uONA4He,TJ3Q5j6

It appears to show up. Performance is acceptable. I think this is a greenlight.


Re: Battle Suit (2)

Posted: Thu Mar 20, 2014 8:51 pm UTC
by PhilZero

Great work lhdc, it's looking fantastic!


Re: Battle Suit (2)

Posted: Fri Mar 21, 2014 8:13 pm UTC
by lhdc
PhilZero wrote:

Great work lhdc, it's looking fantastic!

ty :D


Re: Battle Suit (2)

Posted: Sat Mar 22, 2014 3:26 am UTC
by lhdc
BS_WIP2.jpg
BS_WIP2.jpg (231.41 KiB) Viewed 517283 times
BS_WIP1.jpg
BS_WIP1.jpg (166.52 KiB) Viewed 517283 times

just made a quick preview, baked all the maps! just nee to solve problems that happend on the sean of the normal, and some details that didnt bake it properly.


Re: Battle Suit (2)

Posted: Sat Mar 22, 2014 3:27 am UTC
by lhdc

also feeling that is missing color!


Re: Battle Suit (2)

Posted: Sat Mar 22, 2014 2:31 pm UTC
by Viech

Try to make the material more shiny, similiar to your previous renders. I also feel the eye pieces are missing something. In case they should align with the actual eyes, the lower two circles are out of position. An option would be removing the three circles and using the already present crack to form a visor:

Image

(Note that this is just a quick sketch, feel free to make it look even better. :tongue: )


Re: Battle Suit (2)

Posted: Tue Mar 25, 2014 7:12 pm UTC
by Gireen

nooo, dont make him look like a terminator :bugeyes:
especially the not visible eyes make his head more interesting.


Re: Battle Suit (2)

Posted: Tue Mar 25, 2014 10:48 pm UTC
by Khaoz
Gireen wrote:

nooo, dont make him look like a terminator :bugeyes:
especially the not visible eyes make his head more interesting.

Agreed, stick to the original concept.


Re: Battle Suit (2)

Posted: Tue Mar 25, 2014 11:03 pm UTC
by kharnov

I'm more of the opinion that a single circular eye would be better.