Re: Basilisk Concept Phase
Any basilisk updates, Cupside?
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Any basilisk updates, Cupside?
You can use multiple UV maps as necessary
Hi guys,
I have been offline because holidays. I had lost some work on basilisk because my HHDD brokes. At the moment I have redone what I had before, now I am having some issues with reprojecting details from hipoly to lowpoly model.
What sort of issues are you having?
When I reproject with zbrush from hi poly to Lowpoly, I'm having mistakes with spikes and some areas, like lowerbody, projection fails so hard. I'm trying to fix it with zproject brush. If I can't fix it I will re-sculpt it, but atm I'm trying to learn about zproject brush.
Finally I was able to reproject correctly. Now I will start with polypaint to do textures. UV map is done also, so after polypaint Lisk will be ended and ready to be animated.
Here you got model with more details,
https://www.dropbox.com/s/z1ebjny3l067b ... ing_01.jpg
And here a test I have been working today of scales colours.
Well, i update post with polypaint I have atm. Let me know what do you think about it:
That lisk looks more agile than I could've dreamed of, can't wait to implement a movement attack for it! The paint job is pretty nice so far.
Update of Polypaint of Lisk. Added some surface details also.
https://www.dropbox.com/s/db0p6nuhef14m ... ypaint.jpg
https://www.dropbox.com/s/cm1nz9g5l6h4y ... paint1.jpg
https://www.dropbox.com/s/2ix68h6wcl9bf ... paint2.jpg
I was talking with Kharnov about colour scheme and he said me I should paint carapace more darkness to see contrast between carapace and bottom part of body.
I did a colour scheme for carapace with black, grey, green, dark brown and some red.
I hope you like it more than before.
https://www.dropbox.com/s/s0xrxvzoplp2s ... int2_1.jpg
https://www.dropbox.com/s/b0e9h7wcn2dzl ... int2_2.jpg