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Re: Sound production!

Posted: Mon Aug 12, 2013 7:02 pm UTC
by Sovarozum

Good job man! Sounds pretty good so far!

The tyrant looks pretty heavy, so I think a lower pitched clip per step was the way to go. If anything I would just shorten the length of the walking sound a smidge, but it's not necessary.

As far as alien sounds go, which other ones were you planning to make sounds for? I'm working on some myself, so teaming up to create some unity doesn't sound like a bad idea.


Re: Sound production!

Posted: Tue Aug 13, 2013 1:46 am UTC
by GalacticDeath

For sure I agree about the Tyrant steps. I'll rerecord when I get a new mic.

After the Tyrant I had planned on doing some dretch sounds, but I haven't started. So if you've already started on something let me know. We can split the work evenly.


Re: Sound production!

Posted: Tue Aug 13, 2013 2:17 am UTC
by Khaoz

The swipes need to sound a bit more... uhh "heavy" - along with the steps (which has already been covered by above post)

Other than that sounds pretty good.


Re: Sound production!

Posted: Tue Aug 13, 2013 2:23 am UTC
by Sovarozum

All I've started on was some sounds for the basilisk, and I was going to tackle maybe the dragoon next


Re: Sound production!

Posted: Tue Aug 13, 2013 2:37 am UTC
by GalacticDeath

I agree with that the steps and swings should sound lower, I was really just trying to replicate steps and swings I heard in the game. But like I said I'll rerecord those sounds when I get a new mic.

Sovarozum, let me know how that goes. I'll probably do the dretch and acid tube next since Vlad provided animations for those as well. After that, who knows. I might give the marauder a shot. But we can talk about all that when the time comes


Re: Sound production!

Posted: Thu Sep 19, 2013 1:33 pm UTC
by saikrishna

Nice!


Re: Sound production!

Posted: Wed Oct 02, 2013 7:58 pm UTC
by vcxzet

If you want to do voice acting, you can try the tool mentioned here: http://opengameart.org/content/deep-sys ... uter-voice

IMO they sound similar to the original "overmind is under attack" voice

also some dretch squish effects:
http://opengameart.org/content/8-wet-sq ... rp-impacts


Re: Sound production!

Posted: Fri Apr 18, 2014 10:08 pm UTC
by enneract

I managed to create an interesting Lasgun fire sound:
http://freesound.org/people/211redman112/sounds/234083/

Furthermore, here's a Lasgun impact sound (needs impactSound in weapon.cfg):
http://freesound.org/people/211redman112/sounds/234082/

What do you think?


Re: Sound production!

Posted: Sat Apr 19, 2014 2:55 am UTC
by ViruS
Redman wrote:

I managed to create an interesting Lasgun fire sound:
http://freesound.org/people/211redman112/sounds/234083/

Furthermore, here's a Lasgun impact sound (needs impactSound in weapon.cfg):
http://freesound.org/people/211redman112/sounds/234082/

What do you think?

Sounds like my blaster sound that I use on impure servers, created with FamiTracker... (which also actually means you can play them on a nintendo entertainment system too):
Travelling/MissileSound: https://soundcloud.com/zdrytchx/blaster-missile
BlasterFire: https://soundcloud.com/zdrytchx
Blaster-Impact: https://soundcloud.com/zdrytchx/blaster-hit-wall

Other:
DoubleJump (GPP-1.1) : https://soundcloud.com/zdrytchx/doublejump-famitracker
Travelling/MissileSound (just the triangle channel by itself, sounds like bubbles): https://soundcloud.com/zdrytchx/blaster-bubbles
Mdriver Slug: https://soundcloud.com/zdrytchx/mdriver-missilesound

Although the missilesounds may sound crappy, they actually go pretty well with q3's dodgy doppler effect.


Re: Sound production!

Posted: Sat Apr 19, 2014 3:26 pm UTC
by Viech

Redman, those sound pretty interesting from listening to them on Freesound. Do you happen to have a pk3 of them? Downloading and packaging individual sounds would be a bit time consuming for me in the long run. (I'm a sloth, I admit it!)

Also, welcome to the forums!