Re: Working on new default bindings
lamefun wrote:Does anyone play with toggling wallwalk? I personally have wallwalk on the same key as sprint and they both don't toggle. Could wallwalk and sprint be merged?
I do. Kthx.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
lamefun wrote:Does anyone play with toggling wallwalk? I personally have wallwalk on the same key as sprint and they both don't toggle. Could wallwalk and sprint be merged?
I do. Kthx.
Me too.
Though I have them on separate keys since wallwalk is +movedown and, playing humans, both are needed.
Wallwalk needs its own command; I could then do a team-specific binding (using the teambind command).
You just volunteered for adding +wallwalk.
(Which would have the awesome side effect that you can jump off a wall. Currently jump and crouch/wallwalk block each other.)
But aliens can't crouch... Why the extra key?
For example to prevent the engine from having +moveup and +movedown block each other, which makes it impossible to make a jump off a wall if you use non-toggling crouch/wallwalk (you will just fall down). It will also improve readability of config files.