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Re: Working on new default bindings

Posted: Wed Jul 03, 2013 5:15 pm UTC
by StalKermit
lamefun wrote:

Does anyone play with toggling wallwalk? I personally have wallwalk on the same key as sprint and they both don't toggle. Could wallwalk and sprint be merged?

I do. Kthx.


Re: Working on new default bindings

Posted: Sat Jul 06, 2013 4:37 pm UTC
by Anomalous

Me too.

Though I have them on separate keys since wallwalk is +movedown and, playing humans, both are needed.
Wallwalk needs its own command; I could then do a team-specific binding (using the teambind command).


Re: Working on new default bindings

Posted: Sat Jul 06, 2013 5:11 pm UTC
by Viech

You just volunteered for adding +wallwalk. :tongue:

(Which would have the awesome side effect that you can jump off a wall. Currently jump and crouch/wallwalk block each other.)


Re: Working on new default bindings

Posted: Sat Jul 06, 2013 10:36 pm UTC
by Ishq

But aliens can't crouch... Why the extra key?


Re: Working on new default bindings

Posted: Sun Jul 07, 2013 11:49 am UTC
by Viech

For example to prevent the engine from having +moveup and +movedown block each other, which makes it impossible to make a jump off a wall if you use non-toggling crouch/wallwalk (you will just fall down). It will also improve readability of config files.