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Re: new human animations

Posted: Thu Aug 09, 2012 3:09 am UTC
by velociostrich
jm82792 wrote:

I feel for you guys. I spent like 2 hours ripping my hair getting the turret to correctly export. I in the end have concluded what is standard for Blender will not easily work for exportation to the engine; without some finagling, force, and frustration.
However, once things are clarified, and we know what not to do then perhaps things will have far less surprises and mysteries.

Have you read the exporting guide I wrote? Is there anything that is lacking from there? (I'm sure there is).


Re: new human animations

Posted: Sat Aug 11, 2012 11:00 pm UTC
by jm82792

I fixed/got it working a few weeks ago, I'm not sure how :)


Re: new human animations

Posted: Sun Aug 26, 2012 1:37 am UTC
by gavlig

NEW FRESH Human death animation: http://i.imgur.com/u3wxQ.png


Re: new human animations

Posted: Sun Aug 26, 2012 5:25 am UTC
by ViruS

U sure that's a death? Looks like he's depressed.


Re: new human animations

Posted: Sun Aug 26, 2012 6:32 am UTC
by gavlig

Well, it looked like death to me yesterday. Anything particular you want me to fix/change?


Re: new human animations

Posted: Sun Aug 26, 2012 9:10 am UTC
by KenuR

Here's the video for anyone interested: http://www.youtube.com/watch?v=zq9zHmsn ... ture=g-u-u
Don't you ultimately want to replace the death animations with rag-doll physics?


Re: new human animations

Posted: Sun Aug 26, 2012 9:19 am UTC
by Asvarox

Why no rag-dolls >:( The moment when he lays on his head and turning on his side, that looks kinda weir. I think it's a bit too long, too


Re: new human animations

Posted: Sun Aug 26, 2012 10:39 am UTC
by ViruS

He's always like standing.. fall.
In tremulous its like 'fly, fall head first'
or 'moving forward;fall face front'
or 'moving backwards;fallback'


Re: new human animations

Posted: Sun Aug 26, 2012 11:54 am UTC
by gavlig

@ViruS: I didn't get your point. Do you want me to create a new animation or to fix current? In tremulous, IIRC, there was only one death animation and human always falls down head first, right. I just made it a little bit more dramatic :)
@all: I can make it shorter - without standing on one knee. Or make a new one, if you guys don't like this at all. Just give me some feedback so i could understand what would you like to see.


Re: new human animations

Posted: Sun Aug 26, 2012 11:59 am UTC
by gavlig

@Kenur: thanks for posting that link :) It was 4:37am and i was sure that i posted link to youtube, not to imgur...