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Re: Dragoon
Posted: Sun May 10, 2015 4:21 am UTC
by kharnov
Hey, just wanted to pop in and say I updated the credits. You're on there now, and you also get a shiny red developer name. 
https://www.unvanquished.net/?page_id=336
Hopefully I got Canada correct as your country. Also, they're organized by last name first, and if those aren't present, the nickname.
Re: Dragoon
Posted: Mon May 25, 2015 1:52 am UTC
by RXMT
Hey, just wanted to pop in and say I updated the credits. You're on there now, and you also get a shiny red developer name. 
https://www.unvanquished.net/?page_id=336
Hopefully I got Canada correct as your country. Also, they're organized by last name first, and if those aren't present, the nickname.
Thank you, I did not even expect to get credits! I'm glad you thought I deserved to be in there :-)
Here's what I have made



I hope it's getting closer to the final look!
:-)
-R.
Re: Dragoon
Posted: Mon May 25, 2015 4:19 am UTC
by kharnov
Everyone that finishes material for us gets on the credits. They're updated every few months or so. 
Re: Dragoon
Posted: Mon May 25, 2015 12:37 pm UTC
by gavlig
Getting finished geometry-wise, right? I'm starting to like him now, and i'm starting to "feel" the way he should move and do stuff. I'd make legs a bit shorter and bulkier, but don't listen to me and wait for Viech to give his feedback.
Re: Dragoon
Posted: Mon May 25, 2015 7:23 pm UTC
by Viech
I agree with gavlig, this is going in the right direction and making the legs a bit shorter and bulkier could work well. I still feel the mandibles would get in the way of the claws which is why I think claws/thorns strinking from below would be a more fitting choice but let's see how this developes. 
Re: Dragoon
Posted: Mon May 25, 2015 8:13 pm UTC
by gavlig
And claws should be wider and thicker imo. This stompy fella made me really happy with his "tiny" feet http://i.imgur.com/2PUcsYz.jpg
Re: Dragoon
Posted: Mon May 25, 2015 8:14 pm UTC
by gavlig
and i have a feeling that mandibles would look better in a "closed" state, a-la-predator. But that's up to me
Re: Dragoon
Posted: Tue May 26, 2015 8:40 am UTC
by Viech
If there's one thing I dislike about that older attempt it's the feet/lower legs, I don't see how the creature could jump or sprint with them. I did like the general body proportions though. (RXMT, note that this model was made with different requirements in mind and was also never finished. Feel free to use it as an inspiration but don't feel compelled to use it as a reference. Here's the original thread in case you're interested.)
Re: Dragoon
Posted: Thu May 28, 2015 1:46 am UTC
by RXMT
I applied the changes needed.
I shortened the legs a bit, increased their thickness a little bit
I've also put the mandibles closer to the head




Also, how is the male soldier doing? any news or screenshot :-)?
Thank you!
-R.
Re: Dragoon
Posted: Thu May 28, 2015 1:49 am UTC
by kharnov
We'll be animating him shortly, along with the female soldier and battlesuit.
Nice dragoon!