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Re: Pulse Rifle

Posted: Fri Feb 13, 2015 10:50 pm UTC
by Geno527

Probably yes :)


Re: Pulse Rifle

Posted: Tue Mar 24, 2015 10:50 pm UTC
by kharnov

Hey, it's almost April. Any updates?


Re: Pulse Rifle

Posted: Mon Apr 06, 2015 6:29 pm UTC
by Geno527

It is April :o, I'm definitely not a recommandable person (but I've been dying under a tons of work a friend asked me to help him to do the last polycount contest so this is what I did during the month March , but the pulse is almost done) The low poly is at 90% and it's the same for the UV.

I will bake everything this week. And I've already made some preset for the texture :D. So in 2 weeks (I promise) it will be done. I will put a screenshot when the baking will be done. Currently the low poly has 8800 tri. (4700 vertex), I will optimize it a little bit.

Do you need a third person model ?


Re: Pulse Rifle

Posted: Tue Apr 07, 2015 4:07 pm UTC
by Viech
Geno527 wrote:

Do you need a third person model ?

I think we do. Not sure what poly counts are desirable for first and third person though, maybe someone else knows?


Re: Pulse Rifle

Posted: Tue Apr 07, 2015 7:58 pm UTC
by kharnov

Try to get it down to 3000-5000 for the first-person. We do need a third-person model, and that can be pretty blocky since it's viewed from a distance, so it can be even lower.


Re: Pulse Rifle

Posted: Wed Apr 08, 2015 6:11 pm UTC
by Geno527

I'm at (approximately) 6500 tri, If I delete some faces (that the player will not see in game (except during some strange animation) I can go down to 6000 (maybe 5000, I'll keep you updated about this ^^).

I had another question, do you accept horizontal texture ? (like 40962048 or 20484096 ?)


Re: Pulse Rifle

Posted: Thu Apr 09, 2015 1:47 am UTC
by kharnov

6000 triangles is fine.

Also, the horizontal textures should work, as long as the resolution is in a power of 2, so 4096 by 2048 is fine.


Re: Pulse Rifle

Posted: Wed Apr 22, 2015 8:52 pm UTC
by kharnov

Any news?


Re: Pulse Rifle

Posted: Sat Apr 25, 2015 11:20 am UTC
by Geno527

I've won an allegorithmics's substance licence (with the polycount contest : The Throne Room, that's what I was doing in March ^^)
And now I'm learning it with the pulse rifle, textured version is comming very soon :).


Re: Pulse Rifle

Posted: Sat Apr 25, 2015 3:51 pm UTC
by Geno527

Oh, and I've just seen that I totally forgot to submit my reply two weeks ago.

I had this wip to show you the baking, I'm sorry ^^ : Image

And I was saying that I still had some little baking problem to solve, and that my texutre was 40962048 and can be downgraded to a 20481024. But I always work at the double of rez, just in case ^^. Ah and that I had to add a little bit more of Geometry for the first person view (where you can see some geo at the yellow square).