Page 4 of 4

Re: Flame Thrower (2)

Posted: Sun Oct 18, 2015 4:42 pm UTC
by AlexRaidock

No, i didn't do anything with textures, exported it as it was, Maybe its just Quixel rendering studio has done smth.
But i checked them in maya after export, anything seems to be fine


Re: Flame Thrower (2)

Posted: Sun Oct 18, 2015 5:03 pm UTC
by AlexRaidock

Just remembered, well in final image i plased Ambient Occlusion maps on top of diffuse maps with multiply made. And AO + diffuse give much more nicer look. Forger to do it after map exporting...


Re: Flame Thrower (2)

Posted: Sun Oct 18, 2015 6:04 pm UTC
by Viech

Well, let's just wait how the textures look ingame. Whoever imports please leave a screenshot here.


Re: Flame Thrower (2)

Posted: Sun Oct 18, 2015 7:38 pm UTC
by AlexRaidock

Textures update. Thanks Viech. I just use 2k textures in my models, and program settings have been set to 2k. Had to rerender them in 4k Now all good
New .zip below
Model + .tga + .psd for future modifying(850mb) yes, photoshop layers is a mess
https://www.dropbox.com/s/17eu97dttebz7 ... D.zip?dl=0
Model + .tga(56mb) for easy peasy
https://www.dropbox.com/s/0hw7pislm4nr4 ... l.rar?dl=0


Re: Flame Thrower (2)

Posted: Wed Oct 21, 2015 1:36 am UTC
by kharnov

Hey Alex, did you make a third-person version of the flame thrower?


Re: Flame Thrower (2)

Posted: Wed Mar 02, 2016 7:40 pm UTC
by Viech

Model is ingame, good job!