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Re: SMG

Posted: Fri Nov 15, 2013 12:47 am UTC
by alexbo

Wah! That's fuckin amazing!


Re: SMG

Posted: Fri Nov 15, 2013 1:56 pm UTC
by gavlig

Dude, this is indeed unbelievably awesome! Love it! :thumbup:


Re: SMG

Posted: Sat Nov 16, 2013 10:05 am UTC
by janev

Very cool


Re: SMG

Posted: Sun Nov 17, 2013 7:20 pm UTC
by hristew

Thanks guys :)

Unfortunately I got a crash while saving and my source .psd file got corrupted, so I had to redo almost everything starting from the ambient occlusion pass, so here's how it looks like now, with 3D model here:

Image

Also, I could get the first person view model to about 5500 tris if deleting the right side rail, and the third person model is now at 3300 tris, if it's needed I can optimize further - the rails were replaced with boxes as those made most of the tris, also there's a part in the buttstock missing, forgot to add it.

Image

If you got any suggestions I'm open. What's left to add: a little more scratches on the diffuse, work on the screws, a little work on the front grip, tone down the stripes and do the whole magazine. After the diffuse it's completed I can do the specular map and it's done!


Re: SMG

Posted: Mon Nov 18, 2013 1:45 am UTC
by Viech

Looks very good!

Don't make the gun too scratched, the amount of scratches in the trigger/magazine area is fine. The barrel might even be a tad too worn down already.

On the right side opposed to the area where the safety/firemode switches are located you use a darker shade of grey, have you tried putting that on the left side below the switches, too?


Re: SMG

Posted: Mon Nov 18, 2013 1:51 pm UTC
by janev

I can live with that. Good work. :thumbup:

In the stupid attention to detail department you forgot to label the fire selection switch for what's what.
Image

Image


Re: SMG

Posted: Mon Nov 18, 2013 6:05 pm UTC
by hristew

@kharnov Alright, I toned down some scratches and added the darker metal on both sides
@janev Yeah, added those too, but I think it got a little crowded now

Here are some shots, with the full maps, including specular, and the magazine finished:

Image
Image

And here's an archive with the .obj and the 2K textures. If you think there are more modifications needed let me know and I'll work on them!


Re: SMG

Posted: Mon Nov 18, 2013 6:18 pm UTC
by Viech

Your speed is as amazing as your quality, good job! Do you want to animate it, too, or shall we give it to someone else for this?


Re: SMG

Posted: Mon Nov 18, 2013 7:37 pm UTC
by janev
hristew wrote:

@janev Yeah, added those too, but I think it got a little crowded now

Yeah, I see what you mean. There are many different colors and patterns in a small area. It is your call as an artist if you want to change the color, or do something else there. I like the model. :thumbup:


Re: SMG

Posted: Tue Nov 19, 2013 6:11 am UTC
by alexbo

You are the man! Outstanding.