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Re: Basilisk Concept Phase

Posted: Tue Jul 30, 2013 5:00 am UTC
by kharnov

How's the retopologizing going?


Re: Basilisk Concept Phase

Posted: Wed Jul 31, 2013 8:46 pm UTC
by Cupside

I let you here retopo I have been working on.

I'm stuck in 10k tris, if someone see something to improve it, it will help a bit.

https://www.dropbox.com/s/shxec7iz4n1x7r6/Retopo.OBJ


Re: Basilisk Concept Phase

Posted: Thu Aug 01, 2013 1:29 am UTC
by Gex

I tried to get the poly count down a bit further, but not sure if this is too low to still be usable. Hope it helps.

https://www.dropbox.com/s/waroazae5xkc11m/Retopo2.obj


Re: Basilisk Concept Phase

Posted: Thu Aug 01, 2013 1:56 am UTC
by kharnov

5k is certainly usable!


Re: Basilisk Concept Phase

Posted: Thu Aug 01, 2013 12:58 pm UTC
by Gex

I want to make sure that the normal bake still holds up though, so let me know if it works out.


Re: Basilisk Concept Phase

Posted: Thu Aug 01, 2013 9:59 pm UTC
by Cupside

Nice work Gex, but as you said, first we should bake maps to see if topology will work properly.


Re: Basilisk Concept Phase

Posted: Mon Aug 05, 2013 8:10 pm UTC
by Cupside

I was improving my own retopo to 8k tris. You could download it here:

https://www.dropbox.com/s/onlj69dbio2yeh9/Retopo3.obj


Re: Basilisk Concept Phase

Posted: Wed Aug 07, 2013 11:25 pm UTC
by kharnov

8k tris is good. The model is fine. You can continue with the modeling process, it's approved.


Re: Basilisk Concept Phase

Posted: Fri Aug 09, 2013 11:07 am UTC
by Cupside

Ok, so I will continue with UV mapping and detail. How many UV maps I have to use? I read in Tyrant that he uses 2 UV maps for whole creature and 1k textures, due Ishq said lisk is a tiny creature I thought that I have to use one UV map for whole lisk and textures of 1k?.


Re: Basilisk Concept Phase

Posted: Fri Aug 09, 2013 3:41 pm UTC
by kharnov

Stannum says single texture at 2k.