Re: Basilisk Concept Phase
How's the retopologizing going?
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How's the retopologizing going?
I let you here retopo I have been working on.
I'm stuck in 10k tris, if someone see something to improve it, it will help a bit.
I tried to get the poly count down a bit further, but not sure if this is too low to still be usable. Hope it helps.
5k is certainly usable!
I want to make sure that the normal bake still holds up though, so let me know if it works out.
Nice work Gex, but as you said, first we should bake maps to see if topology will work properly.
I was improving my own retopo to 8k tris. You could download it here:
8k tris is good. The model is fine. You can continue with the modeling process, it's approved.
Ok, so I will continue with UV mapping and detail. How many UV maps I have to use? I read in Tyrant that he uses 2 UV maps for whole creature and 1k textures, due Ishq said lisk is a tiny creature I thought that I have to use one UV map for whole lisk and textures of 1k?.
Stannum says single texture at 2k.