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Re: Working on new default bindings
Posted: Thu Jun 20, 2013 2:37 am UTC
by Anomalous
Tom wrote:Code: Select all
bind F5 if !shift,!alt say_team "The base is safe." say_team "Defend/the base is under attack!"
teambind aliens F6 if !shift,!alt say_team "Enemy reactor smoking! Rush!" say_team "Enemy reactor down! Finish them!"
[…]
bind F8 if !shift,!alt say "No problem." vsay "sorry"
Those would actually be more like
Code: Select all
bind f5 if !shift,!alt "/say_team \"The base is safe.\"" "/say_team \"Defend! / The base is under attack!\""
I also suggest to put the structure's building binds on the wheel's scrolling.
Doable using toggle (and toggleBack, when I add it):
Code: Select all
seta buildings reactor telenode armoury medstat turret tesla defcomp
bind mwheelup toggle building $buildings$\; build $building$
bind mwheeldown toggleback building $buildings$\; build $building$
(This can be improved on a lot with careful use of /set and variable expansion.)
Re: Working on new default bindings
Posted: Thu Jun 20, 2013 2:39 am UTC
by Anomalous
I don't see any problem with keeping that menu.
Re: Working on new default bindings
Posted: Thu Jun 20, 2013 2:41 am UTC
by Anomalous
They should be split, or at least wallwalk shouldn't be activated unless you're on the ground or not in water.
Re: Working on new default bindings
Posted: Thu Jun 20, 2013 5:59 pm UTC
by Anomalous
Unv git master will shortly allow the following:
Code: Select all
seta buildings reactor telenode mgturret arm medistat tesla dcc repeater
bind mwheelup "toggle + building \$buildings\$; build \$building\$"
bind mwheeldown "toggle - building \$buildings\$; build \$building\$"
It should also be fairly easy to set a variable (named p_availableBuildings, perhaps?) appropriately according to team and stage in the client VM code.
Re: Working on new default bindings
Posted: Thu Jun 20, 2013 8:02 pm UTC
by lamefun
YAY FOR UNVANQUISHED DEVELOPERS!
You are miraclous! Resisting the malicious influence of the Global Government that neither Tremulous, nor Xonotic developers could resist is no easy task!
Re: Working on new default bindings
Posted: Thu Jun 20, 2013 8:36 pm UTC
by StalKermit
lamefun wrote:
You are miraclous! Resisting the malicious influence of the Global Governemnt that neither Tremulous, nor Xonotic developers could resist is no easy task!
Re: Working on new default bindings
Posted: Thu Jun 20, 2013 11:34 pm UTC
by lamefun
[quote="StalKermit"][/QUOTE]
Fixed, thanks!
Re: Working on new default bindings
Posted: Fri Jun 21, 2013 2:02 am UTC
by Anomalous
p_availableBuildings is in git and will be in the next release. (Although you may see it before then via the dev server.)
Re: Working on new default bindings
Posted: Wed Jul 03, 2013 1:30 pm UTC
by lamefun
Does anyone play with toggling wallwalk? I personally have wallwalk on the same key as sprint and they both don't toggle. Could wallwalk and sprint be merged?
Re: Working on new default bindings
Posted: Wed Jul 03, 2013 2:27 pm UTC
by Weed
lamefun wrote:Could wallwalk and sprint be merged?
sick idea.