Page 3 of 4

Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 1:16 am UTC
by ViruS

IMHO, having a donation button just temps devs to want money. I don't think having money involved or not would change how the developers perform, although it could improve their speed [like commercial games] but we're just a community who wants to revive similar gameplay to tremulous from my perspective.


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 1:31 am UTC
by kharnov

Yes, thank you. You have the right idea.


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 3:26 am UTC
by epicdude
ViruS wrote:

IMHO, having a donation button just temps devs to want money. I don't think having money involved or not would change how the developers perform, although it could improve their speed [like commercial games] but we're just a community who wants to revive similar gameplay to tremulous from my perspective.

yeap that is why millions play our "linux" games, and almost no one play Halo COD Doom Quake (in their time) Soliders of Fortune, Unreal Tournament and other games done by highly paid devlopers. They all flopped.

Wait... it's the opposite.


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 11:54 am UTC
by Amazonian1515

Don't be silly. Everyone knows Halo sucks. And I know that 10 trillion people play Linux games, and even more play Mac games.


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 1:23 pm UTC
by Asvarox
epicdude wrote:

yeap that is why millions play our "linux" games, and almost no one play Halo COD Doom Quake (in their time) Soliders of Fortune, Unreal Tournament and other games done by highly paid devlopers. They all flopped.

Wait... it's the opposite.

None of these games are open source nor free. All of these games were made by professional game studios by paid devs working full-time, promoted with costly advertising campaign. Developers of this game are a bunch of people that in most cases don't know each other outside virtual life, there's no contract or such binding them in any way. They just want to create a game. Involving money into such a group could easily end up with disaster - who would decide what to do with the money, how one could specify how much each person involved should be paid so everyone is satisfied?


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 1:42 pm UTC
by Amazonian1515

Exactly. One Dev may want nothing, while another may want $300 a week to support themselves dependently.

Never works.


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 4:48 pm UTC
by illwieckz

It avoids the problem that nobody can solve properly: "How to redistribute this money?" :confused: , it's so comfortable. :rolleyes:


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 4:56 pm UTC
by seana11

I was thinking that a donation button could be used for hosting/server costs. Having that paid for would allow for less financial involvement in the project.


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 6:45 pm UTC
by KenuR
Amazonian1515 wrote:

Don't be silly. Everyone knows Halo sucks. And I know that 10 trillion people play Linux games, and even more play Mac games.

How does Halo suck?


Re: On portability, linux support, trem2 and everything

Posted: Sun Jan 06, 2013 10:20 pm UTC
by rocknroll237

This is very similar to the whole Nexuiz thingy... :rolleyes: