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Re: Lolards visual mod
Posted: Fri Jan 18, 2013 1:21 pm UTC
by ViruS
woah, forgot this existed... I'll work on updating it.... later... :P
But it should work fine right now, i just need to delete a few things such as the human shaders...
FYI those with GL3 renderers, did the rendering work fine with the mod? It's currently using Funko's shiny effect.
Re: Lolards visual mod
Posted: Fri Feb 08, 2013 2:29 pm UTC
by Chomps123
k let me know on a release for 0.12.0.
Re: Lolards visual mod
Posted: Sat Feb 09, 2013 9:04 am UTC
by ViruS
Hmm.. I might actually need help on this - With the "shiny trem models" from the funko 1.1 mod, do they stay shiny on the GL3 renderer? Else I'll revert back to the unv shaders...