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Re: Dragoon
Posted: Sun Apr 12, 2015 2:11 pm UTC
by Viech
Hey, sorry for the late request but could you try to get the legs closer to the body and make the head bigger to make the dragoon appear a bit more compact and less spider-like? Something like this maybe:
![Image](http://i.imgur.com/wYpJYNS.png)
With regards to the claws, I'm still not sure how they would slash without interfering with the head and legs. They could attach higher on the torso and go above the head and its mandibles but I'm not sure whether this would look good. Maybe you can think of something.
Re: Dragoon
Posted: Wed Apr 22, 2015 8:52 pm UTC
by kharnov
Re: Dragoon
Posted: Sun Apr 26, 2015 1:02 am UTC
by RXMT
Sorry... I have nothing to presnent right now, I started a new job recently , I will be working more on it very soon
-R.
Re: Dragoon
Posted: Sun Apr 26, 2015 1:32 am UTC
by kharnov
Alright, let's check up on it again soon.
Re: Dragoon
Posted: Thu Apr 30, 2015 10:05 am UTC
by RXMT
![Image](http://i57.tinypic.com/szy00i.jpg)
![Image](http://i58.tinypic.com/5v1x5k.jpg)
I extended(temporarly) the arms to give you a better idea of their range
-R.
Re: Dragoon
Posted: Thu Apr 30, 2015 11:18 am UTC
by Viech
Torso/leg proportions are the same as on your last shot? The torso and head still appear a bit small compared to the legs. I guess the claws are fine, though you might want to make them less round and more spikey if they attack like this (like the Marauder's).
Re: Dragoon
Posted: Fri May 01, 2015 1:17 am UTC
by RXMT
![Image](http://i59.tinypic.com/15zqtxw.jpg)
![Image](http://i61.tinypic.com/r6woe0.jpg)
I was thinking the claws would be slashing the enemies, not piercing, that's why they are curved, I also think it is more natural for an insectoid
-R.
Re: Dragoon
Posted: Sat May 02, 2015 12:30 pm UTC
by Viech
To be honest something still feels odd about the limbs. On your concept #1, it looked more like a big and scary alien that could jump at you. My advice that the upper tips of the legs should go above the torso like on the Marauder was probably wrong. ![Confused :confused:](./images/smilies/confused.png)
Re: Dragoon
Posted: Sat May 09, 2015 3:43 pm UTC
by RXMT
How about now?
I tried to make the legs less curved and more like they could be used to jump, I don't know if I succeeded...
![Image](http://i61.tinypic.com/24y0ja0.jpg)
![Image](http://i60.tinypic.com/2vni3as.jpg)
-R.
Re: Dragoon
Posted: Sat May 09, 2015 5:44 pm UTC
by Viech
It's hard to tell the difference from the frontal shot because of how the legs aren't aligned in a row anymore. I think in general I'd love the model to be more like your concept #1. I feel torso and head should be much more dominant than they are now. In particular I think my advice to make the tips of the legs exceed the torso in height was wrong.