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Re: Pistol (2)

Posted: Wed Jun 10, 2015 8:58 pm UTC
by Viech

No problem, here's the image (that I promsied a while ago anyway):

Image

(Also, janev wasn't online so far, if he doesn't spawn within the next days just continue.)


Re: Pistol (2)

Posted: Fri Jun 26, 2015 4:52 pm UTC
by janev

Looks okay. Maybe make the barrel bigger.


Re: Pistol (2)

Posted: Fri Jul 10, 2015 5:08 pm UTC
by kharnov

Ping.


Re: Pistol (2)

Posted: Mon Jul 27, 2015 1:36 pm UTC
by Cupside

Hi all,

sorry for delaying. I am working on LP model, I'm currently on 5829 triangles.


Re: Pistol (2)

Posted: Mon Jul 27, 2015 3:25 pm UTC
by kharnov

:thumbup:


Re: Pistol (2)

Posted: Thu Oct 22, 2015 9:55 pm UTC
by Viech

Hi Cupside, it's been a while, any updates? :smile:


Re: Pistol (2)

Posted: Mon Nov 16, 2015 7:10 pm UTC
by Cupside

Hey guys,

I have been a bit bussy. Here you have and update of pistol project (Lowpoly with textures I have been working). I wanted to practice a bit Substance Painter and Designer, so I have been playing a bit with them until a feel more comfortable to texture the pistol. Due the nature of substance painter I have to convert PBR textures (diffuse, height, metallic, normal and roughness) to legacy textures (diffuse, spec, normal) and it might differ a bit from one to other.

Lowpoly model has 5810 tris and 2k textures.

You can see turntable of the model here:

https://www.dropbox.com/sh/8equ63mrpyo6 ... _PySa?dl=0

Sorry for delaying so much,

Sergio


Re: Pistol (2)

Posted: Wed Nov 18, 2015 3:47 pm UTC
by Viech

I assume the texture is work in progress? Or do you want feedback on the current state?


Re: Pistol (2)

Posted: Sat Nov 21, 2015 12:50 am UTC
by Cupside

Hey Viech,

I had some issues with marmoset toolbag configuration (related with sRGB options) and also and strange bug in roughness map. I have been testing until I found how to solve it.

I also added some modifications like materials, scratches, dirt and so on.

https://www.dropbox.com/sh/ctz8zaeymsvr ... k6pWa?dl=0

Let me know your opinion,

Sergio


Re: Pistol (2)

Posted: Sat Nov 21, 2015 7:20 pm UTC
by Viech

Oh, that looks different! :smile:

I like the color scheme a lot, apart from maybe the color you used on the trigger and the backside of the handle: The yellow tint makes it look a bit like brass and breaks with the otherwise modern look of the gun. Maybe slate or titatanium silver could work here. The grip pattern is a nice idea and well executed. I think the greenish material on the weapon's body is on spot, too. The black material on the slide is a tad too scratched for my taste and it could use a bit more specularity, too, as it's quite matte for your typical "gun metal". All in all a pretty good texturing job so far!