Re: Rocket Pod (2)
Yes they move up and down for the construct and powerdown animation(They are actually the same, just reversed). I also did a toggle animations but its not viewable.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Yes they move up and down for the construct and powerdown animation(They are actually the same, just reversed). I also did a toggle animations but its not viewable.
*techgasm
There you are! https://www.dropbox.com/s/udwrxgeohz30b ... od_1.0.pk3
It also contains the turret and the rocket. Keep in mind that the turret is broken, because the bones are different now. I've added a description with the new bone names, idk if that's helpful or not.
Yeah, that's all we need to fix it.
Some texture adjustments for the rocketpod and turret:
https://www.dropbox.com/s/45jtrv2q5iv88 ... od_1.1.pk3
And the reactor exported to .iqm :
I've changed the textures and shader, should look more like metal now.
I also did new animations and removed that baby blue from the defences and added a slightly cyan flash to it.
https://www.dropbox.com/s/doo9qhhfm7cow ... or_1.2.pk3
Nice work. I still think the reactor idle animation is jerky. Perhaps you can add more frames to it to make it smoother?
Ishq wrote:Nice work. I still think the reactor idle animation is jerky. Perhaps you can add more frames to it to make it smoother?
The idle animation is 220 frames long, the old idle animation had 60-70 frames.So it should be already ultra smooth.
And I can't see any jerkiness myself.
I see...it's always just me. Also, could you tell me which bones to transform when I want to change the turret yaw and pitch?
Turret:
yaw = Bone_platform (left and right)
pitch = Bone_gatlin (up and down)
and for the Rocketpod:
yaw = Bone_platform (left and right)
pitch = Bone_launcher (up and down)
Happy birthday Chris!