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Re: Rocket Pod (2)

Posted: Thu Jul 03, 2014 5:30 pm UTC
by chris

Yes they move up and down for the construct and powerdown animation(They are actually the same, just reversed). I also did a toggle animations but its not viewable.


Re: Rocket Pod (2)

Posted: Thu Jul 03, 2014 7:32 pm UTC
by gavlig

*techgasm


Re: Rocket Pod (2)

Posted: Mon Jul 07, 2014 5:17 pm UTC
by chris

There you are! https://www.dropbox.com/s/udwrxgeohz30b ... od_1.0.pk3

It also contains the turret and the rocket. Keep in mind that the turret is broken, because the bones are different now. I've added a description with the new bone names, idk if that's helpful or not.


Re: Rocket Pod (2)

Posted: Tue Jul 08, 2014 2:59 pm UTC
by Ishq

Yeah, that's all we need to fix it.


Re: Rocket Pod (2)

Posted: Fri Jul 11, 2014 12:30 pm UTC
by chris

Some texture adjustments for the rocketpod and turret:
https://www.dropbox.com/s/45jtrv2q5iv88 ... od_1.1.pk3

And the reactor exported to .iqm :
I've changed the textures and shader, should look more like metal now.
I also did new animations and removed that baby blue from the defences and added a slightly cyan flash to it.
https://www.dropbox.com/s/doo9qhhfm7cow ... or_1.2.pk3


Re: Rocket Pod (2)

Posted: Sat Jul 12, 2014 6:21 am UTC
by Ishq

Nice work. I still think the reactor idle animation is jerky. Perhaps you can add more frames to it to make it smoother?


Re: Rocket Pod (2)

Posted: Sat Jul 12, 2014 6:13 pm UTC
by chris
Ishq wrote:

Nice work. I still think the reactor idle animation is jerky. Perhaps you can add more frames to it to make it smoother?

The idle animation is 220 frames long, the old idle animation had 60-70 frames.So it should be already ultra smooth.
And I can't see any jerkiness myself.


Re: Rocket Pod (2)

Posted: Sat Jul 12, 2014 9:25 pm UTC
by Ishq

I see...it's always just me. Also, could you tell me which bones to transform when I want to change the turret yaw and pitch?


Re: Rocket Pod (2)

Posted: Sun Jul 13, 2014 9:11 am UTC
by chris

Turret:
yaw = Bone_platform (left and right)
pitch = Bone_gatlin (up and down)
and for the Rocketpod:
yaw = Bone_platform (left and right)
pitch = Bone_launcher (up and down)


Re: Rocket Pod (2)

Posted: Tue Aug 12, 2014 5:47 am UTC
by kharnov

Happy birthday Chris!