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Re: Small ideas & miscellaneous suggestions!

Posted: Mon Jun 10, 2013 11:00 am UTC
by lamefun

Why are these posts off-topic? It's a thread for small ideas, I'm posting small ideas. Anyway, since basilisk will have to be remodelled anyway, why not give it tentacles with suction cups like in octopus, best for grabbing! And it also could have a beak!


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Jun 10, 2013 11:23 am UTC
by ViruS

If you want, I'll create a text documents of faults, bugs, ideas and other TODOs since my head is always full of them anyway. For example, it would be nice if the newer model animations to be smoothed out when changing different states like the old trem models did i.e. from the shooting to the dying animation may seem a bit jerky but at least it's not instantaneous.
EDIT: I found an early sketch of the basi. How come we're with permanently hunched up basi? I had many reasons against this including its ability to hide and looks. I have to say this initial design looks a lot better in terms of posture.
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This idea presented also could make our buildable growths more interesting, like stem cells evolving into whatever they are needed for.
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Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 7:18 am UTC
by VVerTT

Shield for humans- block damage but only from the front. Can be worn only with C.Kit or rifle (and light armor). Available in shop, after receiving 250 damage points is destroyed.

Flashlight- to buy in the shop, hook-up under each weapon. With limited battery, which is recovering after turning off flashlight.

Aliens see in the dark- but only in the red color. Something like a hunter vision from the AvP.


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 11:03 am UTC
by ViruS

Why red in particular? Also, tints are annoying. You'll need some sort of double map light rendering for dark areas too.


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 1:06 pm UTC
by VVerTT

Red is cool but it isn' t the point. If not the color how you know it is turned on?


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 5:13 pm UTC
by kharnov

Night vision might actually not be a bad idea for aliens. I wonder if it can be pulled off through some color grading effect.


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 6:25 pm UTC
by seana11
kharnov wrote:

Night vision might actually not be a bad idea for aliens. I wonder if it can be pulled off through some color grading effect.

If you're going to give the aliens nightvision, at least give the humans a flashlight.


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 7:53 pm UTC
by Viech
VVerTT wrote:

Shield for humans- block damage but only from the front. Can be worn only with C.Kit or rifle (and light armor). Available in shop, after receiving 250 damage points is destroyed.

I'm not sure if this makes sense in a fast-paced game where your enemies focus on close combat.

VVerTT wrote:

Flashlight- to buy in the shop, hook-up under each weapon. With limited battery, which is recovering after turning off flashlight.

Darkness can't be an element of the game. If we add corners that are dark enough so that you will want a flashlight, any non-casual player will "tweak" values until they can see stuff in there and the game looks crappy for them (and on their screenshots). Regular settings aside, darkness can be cheated off easily without the server or admin noticing.

VVerTT wrote:

Aliens see in the dark- but only in the red color. Something like a hunter vision from the AvP.

Same reason: We will most likely not put any darkness in the game. On the other hand, a hunter vision that makes enemies more visible and/or shows additional data (e.g. wallhack, enemy health) might be fun.


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 8:16 pm UTC
by kharnov

Yes, a "hunter vision" would be nice for the aliens, and maybe humans with a helmet, instead of having to deal with old-fashioned radar blips.


Re: Small ideas & miscellaneous suggestions!

Posted: Mon Aug 05, 2013 10:14 pm UTC
by seana11
Viech wrote:

I'm not sure if this makes sense in a fast-paced game where your enemies focus on close combat.

Darkness can't be an element of the game. If we add corners that are dark enough so that you will want a flashlight, any non-casual player will "tweak" values until they can see stuff in there and the game looks crappy for them (and on their screenshots). Regular settings aside, darkness can be cheated off easily without the server or admin noticing.

Same reason: We will most likely not put any darkness in the game. On the other hand, a hunter vision that makes enemies more visible and/or shows additional data (e.g. wallhack, enemy health) might be fun.

You've already got tons of darkness in the game. See: thunder. Jesus Christ that map is dark in some places.